Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A sudden war destroys Horace Steward's trade routes and contacts, forcing Horace Steward to flee that region of space. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
22 |
Find Ancient Technology. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
4 |
25 |
Failed to qualify for Army Support (Army). |
4 |
25 |
Switched to Drifter (Barbarian). |
5 |
29 |
Continued as Drifter (Barbarian). |
5 |
32 |
Horace Steward run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
32 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Horace Steward secretly provide religious rites for a dying leader or noble, although they do not share Horace Steward's faith. Gain an Ally in the family and a Rival who disagrees with Horace Steward's choice. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Horace Steward refuse to secretly provide religious rites for a dying leader or noble, because they do not share Horace Steward's faith. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Horace Steward is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
44 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Moved to a new world. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Horace Steward is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
Birth or Death involving a family member or close friend. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Moved to a new world. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |