Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Guardian (Dolphin Military). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
13 |
To war or insurgency erupts on Howell Knight's world. Howell Knight's business or home is destroyed, forcing Howell Knight into exile. |
2 |
13 |
Failed to qualify for Underwater Commando (Dolphin Military). |
2 |
13 |
Continued as Dolphin Civilian (Nomad). |
2 |
14 |
An accident leaves Howell Knight caught on land without a travel suit. Howell Knight suffer serious dehydration and
require lengthy hospitalization. |
3 |
14 |
Became a Dolphin Military (Guardian). |
3 |
16 |
Spend a lengthy period serving as an auxiliary aboard a spacecraft operating underwater, such
as a system defence boat. |
3 |
18 |
Promoted to Dolphin Military (Guardian) rank 1. |
4 |
18 |
Continued as Dolphin Military (Guardian). |
4 |
19 |
An ambitious planetary operation goes badly wrong leaving Howell Knight beached ashore without functional protective gear. Dehydration and skin damage requires lengthy recovery. |
5 |
19 |
Returned to Dolphin Civilian (Nomad). |
5 |
20 |
To war or insurgency erupts on Howell Knight's world. Howell Knight's business or home is destroyed, forcing Howell Knight into exile. |
6 |
20 |
Failed to qualify for Performer (Entertainer). |
6 |
20 |
Submitted to the draft. |
6 |
20 |
Switched to Dolphin Military (Sea Patrol) with the new title Lance Corporal and previous rank. |
6 |
23 |
Commanding officer takes an interest in Howell Knight's career. |
6 |
24 |
Promoted to Dolphin Military (Sea Patrol) rank 2 with the new title Corporal. |
7 |
24 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
24 |
Retired at age 24. |
7 |
24 |
Continued as Dolphin Military (Sea Patrol). |
7 |
26 |
Howell Knight encounter anti-Dolphin prejudice from the force Howell Knight is working with. Howell Knight resign in disgust. |
8 |
26 |
Retired. |
8 |
28 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
30 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
42 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
50 |
Moved to a new world. |
14 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
61 |
Nearly killed. Owe 20,000 for medical bills. |
17 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
69 |
Gained a contact. |
19 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
19 |
71 |
A new romantic starts. Gain an Ally. |
20 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |