Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Crime pays off. Gain victim as Enemy. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Jar Stevens to flee and vows to hunt Jar Stevens down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Star Marine (Marine). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
25 |
Find valuable salvage. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
30 |
Jar Stevens do not know what happened to Jar Stevens. There is a gap in Jar Stevens's memory. |
5 |
30 |
Failed to qualify for Surveyor (Scout). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
32 |
Attacked by enemies that Jar Stevens easily defeat. |
5 |
32 |
Gain Enemy if Jar Stevens don't already have one. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Jar Stevens run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Switched to Rogue (Pirate) with the new title Lackey and previous rank. |
7 |
38 |
Involved in the planning of an impressive heist. |
7 |
39 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
8 |
39 |
Continued as Rogue (Pirate). |
8 |
40 |
Betrayed by a friend. One of Jar Stevens's Contacts or Allies betrays Jar Stevens, ending Jar Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
40 |
Became a Prisoner (Fixer). |
9 |
41 |
A guard takes a dislike to Jar Stevens. |
10 |
44 |
Switched to Prisoner (Thug) with previous rank. |
10 |
48 |
Vocational Training. |
10 |
48 |
Promoted to Prisoner (Thug) rank 1. |
11 |
48 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
51 |
Failed to escaped from prison. |
12 |
52 |
Continued as Prisoner (Inmate). |
12 |
53 |
Accused of assaulting a prison guard. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Continued as Prisoner (Inmate). |
13 |
58 |
Hire a new lawyer. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Returned to Prisoner (Thug). |
14 |
62 |
Defeated a prison gang. Gain an Enemy. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Continued as Prisoner (Thug). |
15 |
66 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
Continued as Prisoner (Thug). |
16 |
69 |
Accused of assaulting a prison guard. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |