Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
Commanding officer takes an interest in Jerry Risewell's career. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Voluntarily left Army Support |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Betrayed by a friend. One of Jerry Risewell's Contacts or Allies betrays Jerry Risewell, ending Jerry Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Jerry Risewell's Contacts or Allies betrays Jerry Risewell, ending Jerry Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Infantry (Army). |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Jerry Risewell's Contacts or Allies betrays Jerry Risewell, ending Jerry Risewell's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
34 |
Failed to qualify for Broker (Merchant). |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Find valuable salvage. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
45 |
Jerry Risewell do not know what happened to Jerry Risewell. There is a gap in Jerry Risewell's memory. |
9 |
45 |
Failed to qualify for Free Trader (Merchant). |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
47 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
47 |
Failed to qualify for Academic (Shaper Priest). |
10 |
47 |
Continued as Drifter (Wanderer). |
10 |
50 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
50 |
Failed to qualify for Colonist (Citizen). |
11 |
50 |
Returned to Drifter (Barbarian). |
11 |
52 |
Attacked by enemies that Jerry Risewell easily defeat. |
11 |
52 |
Gain Enemy if Jerry Risewell don't already have one. |
11 |
54 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Continued as Drifter (Barbarian). |
12 |
56 |
Drafted into Law Enforcement |
12 |
58 |
Forced to muster out. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
Became a Agent (Law Enforcement) with the new title Rookie. |
13 |
60 |
Go undercover to investigate an enemy. |
13 |
62 |
Jerry Risewell spend months in the dangerous criminal underworld. |
13 |
62 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Agent (Law Enforcement). |
14 |
63 |
Severely injured. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Retired. |
15 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Gained a contact. |
17 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |