Retired Senior Crewman Jesse McRae  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 3 (-1)111483
Always has wind-swept hair
 
Skills
Astrogation 0
Athletics 0
Deception 1
Diplomat 1
Electronics (Computers) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 4
Pilot 0
Profession (Worker) 0
Steward 1
Streetwise 2
Survival 3
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Navy Engineer/Gunner Crewman01
Drifter Wanderer 13
Merchant Merchant Marine Senior Crewman14
Prisoner Inmate 14
Prisoner Thug 03
 
Name Type Affinity Enmity Power Influence Species
Reed Garcia Rival 1 2 4 1 Answerin (M/38)
Merton Watts Enemy 1 1 2 0 Florian (M/50)
Relationship becomes more intense. Rival becomes an enemy.
Sandra Oneil Contact 2 1 0 0 Ne Kraeda ren Kelva (F/38)
 
Term Age History
1 18 Became a Scout (Surveyor).
1 20 When dealing with an alien race, Jesse McRae botch an opportunity to gather extra intelligence about them.
1 20 Jesse McRae inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 22 Voluntarily left Surveyor
2 22 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 24 Jesse McRae is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3 24 Failed to qualify for Corporate (Citizen).
3 24 Became a Drifter (Wanderer).
3 25 Jesse McRae do not know what happened to Jesse McRae. There is a gap in Jesse McRae's memory.
4 25 Became a Merchant (Merchant Marine).
4 29 Birth or Death involving a family member or close friend.
4 29 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 29 Continued as Merchant (Merchant Marine).
5 31 Imperial trade restrictions force Jesse McRae out of business.
6 31 Failed to qualify for Artist (Entertainer).
6 31 Submitted to the draft.
6 31 Continued as Merchant (Merchant Marine).
6 34 Make an unexpected connection outside Jesse McRae's normal circles. Gain a Contact.
7 35 Continued as Merchant (Merchant Marine).
7 36 A series of bad deals and decisions force Jesse McRae into bankruptcy. Jesse McRae salvages what Jesse McRae can.
8 36 Returned to Drifter (Wanderer).
9 40 Continued as Drifter (Wanderer).
9 43 Attempted a risky adventure and was sent to prison.
9 44 Promoted to Drifter (Wanderer) rank 1.
10 44 Became a Prisoner (Inmate).
10 48 Persecuted by a prison gang.
11 48 Switched to Prisoner (Thug) with previous rank.
11 51 Persecuted by a prison gang.
12 52 Aging Crisis. Owe 60,000 for medical bills.
12 52 Retired at age 52.
12 52 Returned to Prisoner (Inmate).
12 56 A guard takes a dislike to Jesse McRae.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 56 Continued as Prisoner (Inmate).
13 57 Disgraced. Word of Jesse McRae's criminal past reaches Jesse McRae's homeworld.
14 60 Aging Crisis. Owe 60,000 for medical bills.
14 60 Continued as Prisoner (Inmate).
14 63 Good Behaviour.
14 64 Promoted to Prisoner (Inmate) rank 1.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 64 Returned to Prisoner (Thug).
15 67 Accused of assaulting a prison guard.
16 68 Aging Crisis. Owe 10,000 for medical bills.
16 68 Continued as Prisoner (Thug).
16 71 Lightly injured, no permanent damage. Fully recovered.
17 72 Aging Crisis. Owe 60,000 for medical bills.
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