Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Offered job by a patron. Now owe him a favor. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
25 |
Jesse Sim went above and beyond the call of duty. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Jesse Sim went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
30 |
Voluntarily left Corporate Agent |
4 |
30 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
33 |
time as a ruler or playboy gives Jesse Sim a wide range of experiences. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
5 |
36 |
Jesse Sim manipulate and charm Jesse Sim's way through high society. Gain a Rival and an Ally. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
42 |
Jesse Sim reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Jesse Sim sponge off Jesse Sim's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
6 |
42 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |
7 |
42 |
Continued as Noble (Diplomat). |
7 |
45 |
Jesse Sim make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 |
46 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
8 |
46 |
Continued as Noble (Diplomat). |
8 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
50 |
Promoted to Noble (Diplomat) rank 4 with the new title Counsellor. |
9 |
50 |
Continued as Noble (Diplomat). |
9 |
52 |
Political manoeuvrings usurp Jesse Sim's position. Gain a Rival. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Gained a contact. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Find Ancient Technology. |
14 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |