Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Joesph Hill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
23 |
Assigned to an assault on an enemy fortress. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
24 |
Continued as Marine (Star Marine). |
3 |
25 |
Advanced training in a specialist field |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Ground Assault (Marine). |
4 |
28 |
Continued as Marine (Star Marine). |
4 |
29 |
On the front lines of a planetary assault and occupation. |
4 |
32 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
5 |
32 |
Voluntarily left Star Marine |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Established a network of contacts. Gain 3 contacts. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
40 |
Established a network of contacts. Gain 1 contacts. |
6 |
40 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
40 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Gained a contact. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Hard times caused by a lack of interstellar trade costs Joesph Hill's job. |
9 |
45 |
Became a Entertainer (Artist). |
9 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
49 |
Promoted to Entertainer (Artist) rank 1. |
10 |
49 |
Continued as Entertainer (Artist). |
10 |
53 |
Joesph Hill is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
11 |
53 |
Switched to Drifter (Barbarian). |
11 |
54 |
Betrayed by a friend. One of Joesph Hill's Contacts or Allies betrays Joesph Hill, ending Joesph Hill's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Joesph Hill secretly provide religious rites for a dying leader or noble, although they do not share Joesph Hill's faith. Gain an Ally in the family and a Rival who disagrees with Joesph Hill's choice. |
12 |
58 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Continued as Believer (Missionary/Humanitarian). |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
Joesph Hill is caught in the periphery of a scandal. |
14 |
64 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
66 |
Continued as Believer (Missionary/Humanitarian). |
15 |
69 |
Joesph Hill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
70 |
Forced to muster out. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
Good fortune. |
17 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |