Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
23 |
Joesph Owens's work ends up coming home with Joesph Owens, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Joesph Owens do not know what happened to Joesph Owens. There is a gap in Joesph Owens's memory. |
5 |
28 |
Became a Merchant (Broker). |
5 |
29 |
Make an unexpected connection outside Joesph Owens's normal circles. Gain a Contact. |
5 |
32 |
Promoted to Merchant (Broker) rank 1. |
6 |
32 |
Continued as Merchant (Broker). |
6 |
36 |
Make an unexpected connection outside Joesph Owens's normal circles. Gain a Contact. |
6 |
36 |
Promoted to Merchant (Broker) rank 2. |
7 |
36 |
Continued as Merchant (Broker). |
7 |
38 |
A sudden war destroys Joesph Owens's trade routes and contacts, forcing Joesph Owens to flee that region of space. |
7 |
38 |
Gain rebels as Enemy |
8 |
38 |
Became a Entertainer (Performer). |
8 |
41 |
Encounter a Psionic institute. |
8 |
41 |
Tested for psionic powers |
8 |
42 |
Promoted to Entertainer (Performer) rank 1. |
9 |
42 |
Continued as Entertainer (Performer). |
9 |
44 |
Join homeworld’s celebrity circles |
9 |
46 |
Promoted to Entertainer (Performer) rank 2. |
10 |
46 |
Continued as Entertainer (Performer). |
10 |
48 |
Find Ancient Technology. |
10 |
50 |
Promoted to Entertainer (Performer) rank 3. |
11 |
50 |
Continued as Entertainer (Performer). |
11 |
53 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Returned to Merchant (Broker). |
12 |
55 |
Given advanced training in a specialist field |
12 |
58 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Merchant (Broker). |
13 |
60 |
Risk Joesph Owens's fortune on a possibility lucrative deal and win. |
13 |
62 |
Promoted to Merchant (Broker) rank 4. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
62 |
Continued as Merchant (Broker). |
14 |
63 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
15 |
65 |
Joesph Owens aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
16 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
65 |
Retired. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |