Retired Settler John Ahern  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 11 (1) 1 (-2)1119B1
Vigorous, Demanding, Lazy
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 1
Deception 1
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Investigate 1
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 0
Medic 0
Persuade 2
Profession (Worker/Biologicals) 1
Profession (Worker/Construction) 1
Profession (Sports/Motorsports) 1
Profession (Worker/Religion) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Jump Space Physics) 1
Science (Life Sciences/Xenology) 1
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler22
Scholar Scientist 11
Drifter Wanderer 14
Citizen Worker 02
Merchant Merchant Marine Crewman02
Believer Mainstream Believer Initiate14
 
Name Type Affinity Enmity Power Influence Species
Hillard Weston Enemy 0 3 0 4 Traltar (M/30)
Ivey Lyness Ally 4 0 1 2 Ronnin (M/13)
Ivey Lyness gained power at the expense of a third party who now blames the character.
Freeman Rose Ally 3 0 4 1 Dynchia, Imperium (M/37)
Relationship redefined. Enemy becomes an ally.
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Political upheaval strikes John Ahern's homeworld, and John Ahern is caught up in the revolution.
1 22 Promoted to Citizen (Colonist) rank 1.
2 22 Continued as Citizen (Colonist).
2 25 Moved to a new world.
2 26 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
3 26 Voluntarily left Colonist
3 26 Became a Scholar (Scientist).
3 28 Refused to perform research that goes against John Ahern's conscience.
3 30 Promoted to Scholar (Scientist) rank 1.
4 30 Voluntarily left Scientist
4 30 Became a Drifter (Wanderer).
4 34 Lightly injured, no permanent damage. Fully recovered.
5 34 Failed to qualify for Surveyor (Scout).
5 34 Continued as Drifter (Wanderer).
5 37 Attacked by enemies and injured.
5 37 Nearly killed. Owe 15,000 for medical bills.
5 37 Gain Enemy if John Ahern don't already have one.
5 38 Promoted to Drifter (Wanderer) rank 1.
6 38 Continued as Drifter (Wanderer).
6 42 Spend time with an alien race. Gain a contact.
7 42 Continued as Drifter (Wanderer).
7 45 Betrayed by a friend. One of John Ahern's Contacts or Allies betrays John Ahern, ending John Ahern's career. That Contact or Ally becomes a Rival or Enemy.
8 45 Switched to Citizen (Worker).
8 46 Spent time maintaining and using heavy vehicles.
9 49 Continued as Citizen (Worker).
9 53 Life ruined by a criminal gang. Gain the gang as an Enemy
10 53 Became a Merchant (Merchant Marine) with the new title Crewman.
10 54 Befriend a useful ally in one sphere. Gain an Ally.
11 57 Continued as Merchant (Merchant Marine).
11 58 A series of bad deals and decisions force John Ahern into bankruptcy. John Ahern salvages what John Ahern can.
12 58 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 61 John Ahern is sent to a new community or parish to preach The Word among the poor.
12 62 Forced to continue current assignment.
12 62 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
13 62 Aging Crisis. Owe 40,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Believer (Mainstream Believer).
13 65 Someone more charismatic but less devout than John Ahern has become John Ahern's superior.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Continued as Believer (Mainstream Believer).
14 67 John Ahern faith is shaken.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 70 Continued as Believer (Mainstream Believer).
15 73 John Ahern refuse to secretly provide religious rites for a dying leader or noble, because they do not share John Ahern's faith.
15 74 Forced to muster out.
16 74 Aging Crisis. Owe 50,000 for medical bills.
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