Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Johnny Kerran's trade routes and contacts, forcing Johnny Kerran to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Flight (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Johnny Kerran is living the high life for a few years. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
A sudden war destroys Johnny Kerran's trade routes and contacts, forcing Johnny Kerran to flee that region of space. |
3 |
29 |
Gain rebels as Enemy |
4 |
29 |
Became a Rogue (Thief). |
4 |
30 |
Good fortune |
4 |
33 |
Promoted to Rogue (Thief) rank 1. |
5 |
33 |
Continued as Rogue (Thief). |
5 |
37 |
Betrayed by a friend. One of Johnny Kerran's Contacts or Allies betrays Johnny Kerran, ending Johnny Kerran's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Johnny Kerran have been following false teachings! |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired. |
9 |
48 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |