Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Good fortune |
2 |
22 |
Continued as Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
King Simpson do not know what happened to King Simpson. There is a gap in King Simpson's memory. |
4 |
27 |
Became a Citizen (Worker). |
4 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
A good deal ensures King Simpson is living the high life for a few years. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
King Simpson is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
King Simpson secretly provide religious rites for a dying leader or noble, although they do not share King Simpson's faith. Gain an Ally in the family and a Rival who disagrees with King Simpson's choice. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
King Simpson is sent to a new community or parish to preach The Word among the poor. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
Opponents of King Simpson's belief system ambush King Simpson. |
10 |
54 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |