Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
19 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
22 |
Betrayed by a friend. One of Lennie Brown's Contacts or Allies betrays Lennie Brown, ending Lennie Brown's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Lennie Brown retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
26 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
26 |
Continued as Believer (Holy Warrior). |
4 |
28 |
Lennie Brown is chosen to represent Lennie Brown's faith in a vid show or other highly public forum. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
34 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Lennie Brown is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Continued as Believer (Missionary/Humanitarian). |
7 |
42 |
Lennie Brown faith is shaken. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Lennie Brown retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Lennie Brown is caught in the periphery of a scandal. |
9 |
47 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
10 |
50 |
Voluntarily left Missionary/Humanitarian |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
54 |
Survived a risky adventure but gained nothing. |
10 |
54 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
56 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Returned to Believer (Holy Warrior). |
12 |
57 |
Opponents of Lennie Brown's belief system ambush Lennie Brown. |
12 |
57 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired. |
13 |
61 |
Accused of a crime. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |