Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
19 |
Assigned to work on a secret project for a patron or organisation. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Continued as Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Louie Sim's field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 2. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
30 |
Louie Sim's work is sabotaged by unknown parties. Louie Sim start again from scratch. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
A rival researcher blackens Louie Sim's name or steals Louie Sim's research. Gain a Rival. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Thief (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
41 |
Refuse to abuse Louie Sim's position for profit. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
44 |
Vessel participates in a diplomatic mission. |
7 |
44 |
Gain a contact. |
7 |
46 |
Attempt at commissioned failed. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
46 |
Attempted to change assignments. |
8 |
46 |
Failed to qualify for Flight (Navy). |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
49 |
Display heroism in battle, saving the whole ship. |
8 |
50 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
8 |
50 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
9 |
50 |
Attempted to change assignments. |
9 |
50 |
Failed to qualify for Flight (Navy). |
9 |
50 |
Continued as Navy (Engineer/Gunner). |
9 |
52 |
Louie Sim is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Louie Sim as an Enemy. |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Nearly killed. Owe 10,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
55 |
A notable academic consults with Louie Sim about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
57 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Believer (Missionary/Humanitarian). |
12 |
60 |
Louie Sim refuse to secretly provide religious rites for a dying leader or noble, because they do not share Louie Sim's faith. |
12 |
61 |
Forced to continue current assignment. |
12 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
13 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Continued as Believer (Missionary/Humanitarian). |
13 |
64 |
Louie Sim accepted an offer of inducements to betray Louie Sim's faith. Gain 630,000 in cash. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |