Retired 4th Officer Lucas Walters  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 4 (-1)111914
Constantly wrings hands, Swollen ankles, Fussy
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Broker 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Mechanic 2
Navigation 1
Persuade 0
Pilot (Small Craft) 1
Profession (Hostile Environment) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Navy Engineer/Gunner Crewman01
Merchant Merchant Marine 4th Officer24
Scout Explorer 01
Scout Courier Scout14
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lauretta McLusky Contact 2 1 0 6 Dynchia (F/34)
Lauretta McLusky is particularly unusual, such as an artificial intelligence or very alien being.
Flossie Holmes Enemy 0 1 0 2 Pirian (F/63)
Leland Dean Enemy 0 3 1 0 Libert (M/58)
Leland Dean's influence is diminished.
Sanford Fabble Contact 1 1 1 3 Pirian (M/20)
Sanford Fabble has life-changing event that creates new responsibilities.
Virgil Edwards Contact 3 1 1 0 Dolphin, Imperium (F/14)
Daamidi Ashkidniigar Si Contact 2 1 2 1 Vilani, Imperium (M/45)
Isaiah Hanson Contact 3 2 3 4 Tezcat (M/24)
Verner Graves Contact 2 2 1 1 Geonee (M/25)
Verner Graves’s relationships have begun to affect the character.
Emilia Hunt Contact 3 1 0 0 Pirian (F/33)
Theresa Fergusson Enemy 0 2 1 1 Pirian (F/40)
David Bent Ally 5 0 1 1 Pirian (M/14)
Forgiveness.
Zora Berry Contact 0 1 6 3 Iltharan (F/26)
Allene Sullivan Ally 0 0 0 2 Hanen (F/48)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 19 Lucas Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 23 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3 23 Became a Merchant (Merchant Marine).
3 25 Make an unexpected connection outside Lucas Walters's normal circles. Gain a Contact.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 29 A good deal ensures Lucas Walters is living the high life for a few years.
4 31 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
5 31 Continued as Merchant (Merchant Marine).
5 32 Moved to a new world.
6 35 Continued as Merchant (Merchant Marine).
6 36 Lucas Walters's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 36 Failed to qualify for Corporate Agent (Agent).
7 36 Submitted to the draft.
7 36 Became a Scout (Explorer).
7 38 Spend several years jumping from world to world in Lucas Walters's scout ship.
8 40 Attempted to change assignments.
8 40 Switched to Scout (Courier) with previous rank.
8 41 Lucas Walters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucas Walters fail to help. Gain an Enemy.
8 41 Lucas Walters's ship is damaged, and Lucas Walters have to hitch-hike Lucas Walters's way back across the stars to the nearest scout base.
8 41 Gain 6 Contacts. Gain 1 Enemies.
9 44 Continued as Scout (Courier).
9 45 When dealing with an alien race, Lucas Walters botch an opportunity to gather extra intelligence about them.
9 45 Lucas Walters have no idea what happened to Lucas Walters – they found Lucas Walters's ship drifting on the fringes of friendly space.
10 48 Continued as Scout (Courier).
10 50 When dealing with an alien race, Lucas Walters have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
10 52 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 52 Continued as Scout (Courier).
11 54 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Retired.
12 55 Moved to a new world.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 62 A romantic relationship ends badly. Gain a Rival or Enemy.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 66 Birth or Death involving a family member or close friend.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 67 Gained a contact.
16 70 Aging Crisis. Owe 40,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 10,000 for medical bills.
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