Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Lucas Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Merchant (Merchant Marine). |
3 |
25 |
Make an unexpected connection outside Lucas Walters's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Lucas Walters is living the high life for a few years. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Moved to a new world. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Lucas Walters's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Failed to qualify for Corporate Agent (Agent). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Scout (Explorer). |
7 |
38 |
Spend several years jumping from world to world in Lucas Walters's scout ship. |
8 |
40 |
Attempted to change assignments. |
8 |
40 |
Switched to Scout (Courier) with previous rank. |
8 |
41 |
Lucas Walters's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lucas Walters fail to help. Gain an Enemy. |
8 |
41 |
Lucas Walters's ship is damaged, and Lucas Walters have to hitch-hike Lucas Walters's way back across the stars to the nearest scout base. |
8 |
41 |
Gain 6 Contacts. Gain 1 Enemies. |
9 |
44 |
Continued as Scout (Courier). |
9 |
45 |
When dealing with an alien race, Lucas Walters botch an opportunity to gather extra intelligence about them. |
9 |
45 |
Lucas Walters have no idea what happened to Lucas Walters – they found Lucas Walters's ship drifting on the fringes of friendly space. |
10 |
48 |
Continued as Scout (Courier). |
10 |
50 |
When dealing with an alien race, Lucas Walters have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
52 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
52 |
Continued as Scout (Courier). |
11 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Birth or Death involving a family member or close friend. |
15 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Gained a contact. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A new romantic starts. Gain an Ally. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |