Retired Scout Lyman Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Thaggeshi 74 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 2 (-2)111592
Gregarious
 
Skills
Admin 0
Astrogation 1
Athletics 0
Diplomat 1
Electronics (Comms) 1
Explosives 1
Flyer (Airship) 1
Gun Combat 0
Gunner 0
Jack-of-All-Trades 2
Mechanic 1
Pilot 0
Profession (Worker/Religion) 1
Recon 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout12
Scout Explorer Scout22
Navy Engineer/Gunner Able Spacehand12
Believer Missionary/Humanitarian Junior Project Worker-13
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Johnson Beck Rival 1 2 1 3 Thaggeshi (M/65)
Manda Brownhill Enemy 0 3 1 1 Thaggeshi (F/40)
Manda Brownhill is actually an organisation such as a political movement or modest sized business.
Maxie Dwyer Rival 1 1 0 5 Zaris (F/38)
Maxie Dwyer is a questionable figure such as a criminal, pirate or disgraced noble.
Newell Brieris Rival 1 3 3 0 Pirian (M/26)
Maureen McRoddon Rival 1 2 5 2 Ne Kraeda ren Kelva (F/43)
Arch Edwards Enemy 1 6 5 2 Geonee (M/18)
Arch Edwards gains in influence.
Relationship becomes more intense. Rival becomes an enemy.
Very bad falling out.
Vernie McNab Enemy 0 4 4 0 Thaggeshi (M/52)
Ione Phillips Contact 2 0 4 2 Thaggeshi (F/34)
Nicholas Morales Ally 1 0 0 0 Thaggeshi (M/29)
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Lyman Moody spend a great deal of time on the fringes of Charted Space.
1 20 Lyman Moody inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
1 22 Promoted to Scout (Courier) rank 1 with the new title Scout.
2 22 Continued as Scout (Courier).
2 23 Perform an exemplary service for the scouts.
3 26 Attempted to change assignments.
3 26 Switched to Scout (Explorer) with previous rank.
3 29 Lyman Moody's scout ship is one of the first on the scene to rescue the survivors of a disaster but Lyman Moody fail to help. Gain an Enemy.
3 29 Psychologically damaged by Lyman Moody's time in the scouts.
3 30 Promoted to Scout (Explorer) rank 2.
4 30 Continued as Scout (Explorer).
4 32 Lyman Moody inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5 32 Failed to qualify for Colonist (Citizen).
5 32 Submitted to the draft.
5 32 Became a Navy (Engineer/Gunner) with the new title Crewman.
5 36 Vessel participates in a diplomatic mission.
5 36 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
6 36 Continued as Navy (Engineer/Gunner).
6 37 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7 37 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 41 Lyman Moody is caught in the periphery of a scandal.
7 41 Demoted to Believer (Missionary/Humanitarian) rank -1.
8 41 Continued as Believer (Missionary/Humanitarian).
8 42 Lyman Moody come into conflict with a splinter group Lyman Moody's own religion which maintains Lyman Moody's version is the wrong one. Gain 3 Rivals.
9 42 Became a Drifter (Scavenger).
9 46 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 46 Returned to Believer (Missionary/Humanitarian).
10 48 Lyman Moody aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 48 Aging Crisis. Owe 10,000 for medical bills.
11 48 Retired at age 48.
11 48 Retired.
11 51 Betrayal. Convert an Ally into a Rival or Enemy.
12 52 Aging Crisis. Owe 30,000 for medical bills.
12 53 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 10,000 for medical bills.
13 58 Gained a contact.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 64 Victim of a crime.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 65 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 68 Aging Crisis. Owe 60,000 for medical bills.
16 71 Good fortune.
17 72 Aging Crisis. Owe 50,000 for medical bills.
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