Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
23 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
27 |
Betrayed by a friend. One of Mark Harrington's Contacts or Allies betrays Mark Harrington, ending Mark Harrington's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Failed to qualify for Merchant Academy. |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Rewarded for a successful mission. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Mark Harrington went above and beyond the call of duty. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Go undercover to investigate an enemy. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
43 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
45 |
Established a network of contacts. Gain 3 contacts. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
48 |
Mark Harrington's work ends up coming home with Mark Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
48 |
Failed to qualify for Colonist (Citizen). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
51 |
Find an Alien Artifact. |
10 |
52 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
52 |
Continued as Drifter (Wanderer). |
11 |
54 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
12 |
54 |
Failed to qualify for Merchant Academy. |
12 |
54 |
Switched to Drifter (Scavenger). |
12 |
55 |
Mark Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
63 |
Mark Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |