Retired Chief Mark Harrington  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 74 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 3 (-1)111873
Loyal
 
Skills
Admin 1
Advocate 0
Animals 0
Art (Performing) 0
Broker 0
Diplomat 0
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Flyer (Rotor) 1
Gun Combat (Energy) 2
Investigate 2
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 0
Melee (Blade) 1
Melee (Fencing) 1
Profession (Worker/Religion) 1
Recon 1
Science (Robotic Sciences) 0
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Drifter Barbarian 12
Agent Law Enforcement Chief56
Drifter Wanderer 12
Drifter Scavenger 01
Believer Mainstream Believer Lay Person02
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Alexis Norman Enemy 0 1 3 4 Libert (F/22)
Mervin Pabst Enemy 0 1 1 2 Libert (M/26)
Neta McRae Contact 1 1 1 5 Libert (F/35)
Adah Fawns Contact 1 1 1 0 Dolphin, Imperium (F/14)
Adah Fawns gains in power.
Angie Morrissy Contact 2 1 0 2 Libert (F/43)
Vanessa Watson Ally 4 0 3 3 Hanen (F/23)
Edith Marshall Ally 4 0 1 0 Libert (M/61)
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Lightly injured, no permanent damage. Fully recovered.
2 21 Failed to qualify for Intelligence (Agent).
2 21 Became a Drifter (Barbarian).
2 23 Find valuable salvage.
2 25 Promoted to Drifter (Barbarian) rank 1.
3 25 Continued as Drifter (Barbarian).
3 27 Betrayed by a friend. One of Mark Harrington's Contacts or Allies betrays Mark Harrington, ending Mark Harrington's career. That Contact or Ally becomes a Rival or Enemy.
4 27 Failed to qualify for Merchant Academy.
4 27 Submitted to the draft.
4 27 Became a Agent (Law Enforcement) with the new title Rookie.
4 29 Go undercover to investigate an enemy.
4 29 Injured. Fully recovered. Owe 2,500 for medical bills.
4 31 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
5 31 Continued as Agent (Law Enforcement).
5 33 Rewarded for a successful mission.
5 35 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
6 35 Continued as Agent (Law Enforcement).
6 37 Mark Harrington went above and beyond the call of duty.
6 39 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
7 39 Continued as Agent (Law Enforcement).
7 41 Go undercover to investigate an enemy.
7 41 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7 43 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
8 43 Continued as Agent (Law Enforcement).
8 45 Established a network of contacts. Gain 3 contacts.
8 47 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
9 47 Continued as Agent (Law Enforcement).
9 48 Mark Harrington's work ends up coming home with Mark Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10 48 Failed to qualify for Colonist (Citizen).
10 48 Switched to Drifter (Wanderer).
10 51 Find an Alien Artifact.
10 52 Promoted to Drifter (Wanderer) rank 1.
11 52 Continued as Drifter (Wanderer).
11 54 Severely injured. Fully recovered. Owe 10,000 for medical bills.
12 54 Failed to qualify for Merchant Academy.
12 54 Switched to Drifter (Scavenger).
12 55 Mark Harrington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 55 Aging Crisis. Owe 50,000 for medical bills.
13 55 Retired at age 55.
13 55 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 57 A new romantic starts. Gain an Ally.
14 59 Aging Crisis. Owe 10,000 for medical bills.
14 59 Continued as Believer (Mainstream Believer).
14 63 Mark Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 63 Forced to muster out.
15 63 Aging Crisis. Owe 40,000 for medical bills.
15 63 Retired.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 67 Aging Crisis. Owe 10,000 for medical bills.
16 69 A romantic relationship ends badly. Gain a Rival or Enemy.
17 71 Aging Crisis. Owe 60,000 for medical bills.
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