Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Mark Spice discover a world, item or information of worth to the Imperium. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Mark Spice's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
26 |
Promoted to Scout (Explorer) rank 2. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
28 |
Gained a contact. |
3 |
30 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
32 |
Mark Spice's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
34 |
Promoted to Scout (Explorer) rank 4. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
Mark Spice spend a great deal of time on the fringes of Charted Space. |
5 |
36 |
Mark Spice have no idea what happened to Mark Spice – they found Mark Spice's ship drifting on the fringes of friendly space. |
5 |
38 |
Promoted to Scout (Explorer) rank 5. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Rogue (Enforcer). |
7 |
46 |
A new romantic starts. Gain an Ally. |
7 |
46 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
46 |
Voluntarily left Enforcer |
8 |
46 |
Became a Merchant (Broker). |
8 |
49 |
A sudden war destroys Mark Spice's trade routes and contacts, forcing Mark Spice to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |
9 |
49 |
Became a Citizen (Colonist). |
9 |
52 |
Nearly killed. Owe 30,000 for medical bills. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Retired. |
10 |
54 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |