Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Mark Treadway is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Agent (Intelligence). |
2 |
22 |
Rewarded for a successful mission. |
2 |
24 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Intelligence). |
3 |
25 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Became a Noble (Administrator) with the new title Assistant. |
4 |
28 |
Inherit a gift from a rich relative. |
4 |
29 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
29 |
Continued as Noble (Administrator). |
5 |
30 |
Become deeply involved in politics on Mark Treadway's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
33 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
33 |
Continued as Noble (Administrator). |
6 |
37 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
6 |
37 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Noble (Diplomat) with the new title 1st Secretary and previous rank. |
7 |
39 |
A family scandal forces Mark Treadway out of Mark Treadway's position. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Smuggle illegal items onto a planet. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
A good deal ensures Mark Treadway is living the high life for a few years. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Smuggle illegal items onto a planet. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
57 |
A series of bad deals and decisions force Mark Treadway into bankruptcy. Mark Treadway salvages what Mark Treadway can. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Mark Treadway secretly provide religious rites for a dying leader or noble, although they do not share Mark Treadway's faith. Gain an Ally in the family and a Rival who disagrees with Mark Treadway's choice. |
13 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Continued as Believer (Missionary/Humanitarian). |
14 |
65 |
Mark Treadway is sent to a new community or parish to preach The Word among the poor. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Mark Treadway retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
72 |
Mark Treadway is sent to a new community or parish to preach The Word among the poor. |
16 |
73 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |