Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Advanced training in a specialist field |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Cavalry). |
2 |
26 |
Injured. |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
29 |
Mathew Sanders refused an offer of inducements to betray Mathew Sanders's faith. Gain 1 enemies. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Voluntarily left Mainstream Believer |
4 |
30 |
Became a Citizen (Worker). |
4 |
32 |
Mathew Sanders's business expands, Mathew Sanders's corporation grows, or the colony thrives. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Mathew Sanders learn something Mathew Sanders should not have – a corporate secret, a political scandal – which Mathew Sanders can profit from illegally. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
41 |
Political upheaval strikes Mathew Sanders's homeworld, and Mathew Sanders is caught up in the revolution. |
6 |
42 |
Promoted to Citizen (Worker) rank 1. |
7 |
42 |
Continued as Citizen (Worker). |
7 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
46 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
46 |
Continued as Citizen (Worker). |
8 |
50 |
Mathew Sanders learn something Mathew Sanders should not have – a corporate secret, a political scandal – which Mathew Sanders can profit from illegally. |
8 |
50 |
Gain a criminal contact. |
9 |
50 |
Continued as Citizen (Worker). |
9 |
52 |
Political upheaval strikes Mathew Sanders's homeworld, and Mathew Sanders is caught up in the revolution. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Agent (Intelligence). |
10 |
57 |
An investigation takes on a dangerous turn. |
10 |
58 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
11 |
58 |
Continued as Agent (Intelligence). |
11 |
61 |
Given specialist training in vehicles. |
11 |
62 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Agent (Intelligence). |
12 |
63 |
Go undercover to investigate an enemy. |
12 |
64 |
Political upheaval strikes Mathew Sanders's homeworld, and Mathew Sanders is caught up in the revolution. |
12 |
66 |
Forced to continue current assignment. |
12 |
66 |
Promoted to Agent (Intelligence) rank 3. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Agent (Intelligence). |
13 |
67 |
Rewarded for a successful mission. |
13 |
70 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
70 |
Continued as Agent (Intelligence). |
14 |
74 |
Mathew Sanders's work ends up coming home with Mathew Sanders, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |