Retired Technician Matt Gardner  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 74 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0)1113A7
Wanton, Bad, Oily skin
 
Skills
Advocate 1
Animals 0
Art (Creative/Visual Media) 2
Broker 1
Carouse 0
Deception 0
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Leadership 2
Mechanic 0
Melee (Grapple) 1
Persuade 2
Profession (Hostile Environment/Low-G) 1
Profession (Colonist/Ranching) 1
Science (Physical Sciences/Chemistry) 1
Science (Social Sciences/Linguistics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 24
Citizen Worker Technician35
Drifter Wanderer 01
Believer Missionary/Humanitarian Team Leader23
Retired 01
 
EducationGraduated
University Honors
 
Name Type Affinity Enmity Power Influence Species
Hayden Banks Enemy 0 4 0 0 Halka (M/44)
Sofia Ming Contact 0 1 1 4 Halka (F/10)
I Kiarge Contact 3 1 1 0 Vilani, Imperium (F/21)
Cherly Lite Enemy 0 4 5 5 Halka (F/53)
Maurice Doolan Enemy 0 3 1 0 Halka (M/31)
Vernice Sims Ally 6 0 1 1 Suerrat (F/84)
Vernice Sims is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Entered University.
1 19 A romantic relationship ends badly. Gain a Rival or Enemy.
1 22 Graduated with honors.
2 22 Became a Merchant (Free Trader).
2 24 Embroiled in legal trouble.
3 26 Continued as Merchant (Free Trader).
3 29 Make an unexpected connection outside Matt Gardner's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Free Trader) rank 1.
4 30 Continued as Merchant (Free Trader).
4 34 Make an unexpected connection outside Matt Gardner's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Free Trader) rank 2.
5 34 Continued as Merchant (Free Trader).
5 38 A series of bad deals and decisions force Matt Gardner into bankruptcy. Matt Gardner salvages what Matt Gardner can.
6 38 Became a Citizen (Worker).
6 41 Matt Gardner is rewarded for Matt Gardner's diligence or cunning.
6 42 Promoted to Citizen (Worker) rank 1.
7 42 Continued as Citizen (Worker).
7 43 Advanced training in a specialist field.
7 46 Promoted to Citizen (Worker) rank 2 with the new title Technician.
8 46 Continued as Citizen (Worker).
8 47 Matt Gardner's business expands, Matt Gardner's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Worker) rank 3.
9 50 Continued as Citizen (Worker).
9 51 Advanced training in a specialist field.
10 54 Continued as Citizen (Worker).
10 55 Advanced training in a specialist field.
10 58 Forced to muster out.
11 58 Became a Drifter (Wanderer).
11 60 Betrayed by a friend. One of Matt Gardner's Contacts or Allies betrays Matt Gardner, ending Matt Gardner's career. That Contact or Ally becomes a Rival or Enemy.
12 60 Aging Crisis. Owe 50,000 for medical bills.
12 60 Retired at age 60.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 61 Find Ancient Technology.
12 64 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Continued as Believer (Missionary/Humanitarian).
13 68 Matt Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 68 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 68 Aging Crisis. Owe 60,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 70 Matt Gardner aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
15 70 Aging Crisis. Owe 60,000 for medical bills.
15 70 Retired.
15 73 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 74 Aging Crisis. Owe 30,000 for medical bills.
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