Retired Settler Mervin Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 9 (1)1114A9
Refreshing scent, Corns on feet
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 1
Drive (Hovercraft) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Recon 1
Science (Social Sciences/Belief) 1
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal13
Drifter Scavenger 25
Drifter Barbarian 02
Citizen Colonist Settler35
Believer Mainstream Believer Lay Person02
 
Name Type Affinity Enmity Power Influence Species
Spurgeon Williams Rival 1 0 2 1 Libert (M/80)
Jal Hejal Enemy 0 3 0 5 Ael Yael (F/49)
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 20 Forced out after co-operating with military investigation in commanding officer's illegal activity.
2 20 Failed to qualify for Star Marine (Marine).
2 20 Submitted to the draft.
2 20 Continued as Army (Cavalry).
2 23 Surrounded and outnumbered by the enemy, Mervin Fabble hold out until relief arrives.
2 24 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
3 24 Attempted to change assignments.
3 24 Failed to qualify for Infantry (Army).
3 24 Continued as Army (Cavalry).
3 28 Nearly killed.
4 28 Failed to qualify for Surveyor (Scout).
4 28 Became a Drifter (Scavenger).
4 30 Survived a risky adventure but gained nothing.
5 32 Continued as Drifter (Scavenger).
5 36 Promoted to Drifter (Scavenger) rank 1.
6 36 Continued as Drifter (Scavenger).
6 37 Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7 37 Failed to qualify for Worker (Citizen).
7 37 Switched to Drifter (Barbarian).
7 39 A romantic relationship ends badly. Gain a Rival or Enemy.
8 41 Continued as Drifter (Barbarian).
8 44 Mervin Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9 44 Failed to qualify for Colonist (Citizen).
9 44 Returned to Drifter (Scavenger).
9 47 Moved to a new world.
9 48 Promoted to Drifter (Scavenger) rank 2.
10 48 Continued as Drifter (Scavenger).
10 49 Betrayed by a friend. One of Mervin Fabble's Contacts or Allies betrays Mervin Fabble, ending Mervin Fabble's career. That Contact or Ally becomes a Rival or Enemy.
11 49 Became a Citizen (Colonist).
11 53 Mervin Fabble gain experience in a technical field as a computer operator or surveyor.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 53 Retired at age 53.
12 53 Continued as Citizen (Colonist).
12 55 Mervin Fabble gain experience in a technical field as a computer operator or surveyor.
12 57 Promoted to Citizen (Colonist) rank 1.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 57 Continued as Citizen (Colonist).
13 61 Mervin Fabble's business expands, Mervin Fabble's corporation grows, or the colony thrives.
13 61 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
14 61 Aging Crisis. Owe 50,000 for medical bills.
14 61 Continued as Citizen (Colonist).
14 63 Spent time maintaining and using heavy vehicles.
14 65 Promoted to Citizen (Colonist) rank 3.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 65 Continued as Citizen (Colonist).
15 66 Life ruined by a criminal gang. Gain the gang as an Enemy
16 66 Aging Crisis. Owe 10,000 for medical bills.
16 66 Became a Believer (Mainstream Believer) with the new title Lay Person.
16 70 Mervin Fabble is chosen to represent Mervin Fabble's faith in a vid show or other highly public forum.
17 70 Aging Crisis. Owe 20,000 for medical bills.
17 70 Continued as Believer (Mainstream Believer).
17 73 Mervin Fabble is sent to a new community or parish to preach The Word among the poor.
18 74 Aging Crisis. Owe 20,000 for medical bills.
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