Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
20 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
20 |
Failed to qualify for Star Marine (Marine). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Continued as Army (Cavalry). |
2 |
23 |
Surrounded and outnumbered by the enemy, Mervin Fabble hold out until relief arrives. |
2 |
24 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Infantry (Army). |
3 |
24 |
Continued as Army (Cavalry). |
3 |
28 |
Nearly killed. |
4 |
28 |
Failed to qualify for Surveyor (Scout). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
30 |
Survived a risky adventure but gained nothing. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
37 |
Failed to qualify for Worker (Citizen). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
44 |
Mervin Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Failed to qualify for Colonist (Citizen). |
9 |
44 |
Returned to Drifter (Scavenger). |
9 |
47 |
Moved to a new world. |
9 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
10 |
48 |
Continued as Drifter (Scavenger). |
10 |
49 |
Betrayed by a friend. One of Mervin Fabble's Contacts or Allies betrays Mervin Fabble, ending Mervin Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
49 |
Became a Citizen (Colonist). |
11 |
53 |
Mervin Fabble gain experience in a technical field as a computer operator or surveyor. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Citizen (Colonist). |
12 |
55 |
Mervin Fabble gain experience in a technical field as a computer operator or surveyor. |
12 |
57 |
Promoted to Citizen (Colonist) rank 1. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Citizen (Colonist). |
13 |
61 |
Mervin Fabble's business expands, Mervin Fabble's corporation grows, or the colony thrives. |
13 |
61 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
14 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
61 |
Continued as Citizen (Colonist). |
14 |
63 |
Spent time maintaining and using heavy vehicles. |
14 |
65 |
Promoted to Citizen (Colonist) rank 3. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
65 |
Continued as Citizen (Colonist). |
15 |
66 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
16 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
66 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
16 |
70 |
Mervin Fabble is chosen to represent Mervin Fabble's faith in a vid show or other highly public forum. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
70 |
Continued as Believer (Mainstream Believer). |
17 |
73 |
Mervin Fabble is sent to a new community or parish to preach The Word among the poor. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |