Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Mortimer Chapman do not know what happened to Mortimer Chapman. There is a gap in Mortimer Chapman's memory. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Mortimer Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
22 |
Became a Rogue (Thief). |
3 |
26 |
A crime lord considers Mortimer Chapman his protégé. |
3 |
26 |
Promoted to Rogue (Thief) rank 1. |
4 |
26 |
Continued as Rogue (Thief). |
4 |
28 |
Betrayed by a friend. One of Mortimer Chapman's Contacts or Allies betrays Mortimer Chapman, ending Mortimer Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
32 |
Opponents of Mortimer Chapman's belief system ambush Mortimer Chapman. |
5 |
32 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
6 |
32 |
Failed to qualify for Merchant Academy. |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
34 |
Betrayed by a friend. One of Mortimer Chapman's Contacts or Allies betrays Mortimer Chapman, ending Mortimer Chapman's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
34 |
Failed to qualify for Free Trader (Merchant). |
7 |
34 |
Continued as Drifter (Wanderer). |
7 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
38 |
Became a Merchant (Broker). |
8 |
41 |
A good deal ensures Mortimer Chapman is living the high life for a few years. |
9 |
42 |
Continued as Merchant (Broker). |
9 |
44 |
Embroiled in legal trouble. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Continued as Merchant (Broker). |
10 |
50 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Forced to muster out. |
11 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Birth or Death involving a family member or close friend. |
14 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |