Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Mose Coghill's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
23 |
Make an unexpected connection outside Mose Coghill's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Smuggle illegal items onto a planet. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Mose Coghill's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Mose Coghill come into conflict with a splinter group Mose Coghill's own religion which maintains Mose Coghill's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Failed to qualify for Colonist (Citizen). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A good deal ensures Mose Coghill is living the high life for a few years. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
40 |
Gained a contact. |
8 |
41 |
Voluntarily left Merchant Marine |
8 |
41 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Mose Coghill come into conflict with a splinter group Mose Coghill's own religion which maintains Mose Coghill's version is the wrong one. Gain 2 Rivals. |
8 |
45 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
45 |
Continued as Believer (Missionary/Humanitarian). |
9 |
48 |
Mose Coghill is chosen to represent Mose Coghill's faith in a vid show or other highly public forum. |
10 |
49 |
Continued as Believer (Missionary/Humanitarian). |
10 |
53 |
Mose Coghill is chosen to represent Mose Coghill's faith in a vid show or other highly public forum. |
10 |
53 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
11 |
53 |
Continued as Believer (Missionary/Humanitarian). |
11 |
57 |
Opponents of Mose Coghill's belief system ambush Mose Coghill. |
11 |
57 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
12 |
57 |
Became a Citizen (Colonist). |
12 |
59 |
Mose Coghill learn something Mose Coghill should not have – a corporate secret, a political scandal – which Mose Coghill can profit from illegally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Continued as Citizen (Colonist). |
13 |
65 |
Mose Coghill is rewarded for Mose Coghill's diligence or cunning. |
13 |
65 |
Promoted to Citizen (Colonist) rank 1. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Citizen (Colonist). |
14 |
66 |
Mose Coghill's business expands, Mose Coghill's corporation grows, or the colony thrives. |
14 |
69 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
69 |
Continued as Citizen (Colonist). |
15 |
73 |
Mose Coghill learn something Mose Coghill should not have – a corporate secret, a political scandal – which Mose Coghill can profit from illegally. |
15 |
73 |
Promoted to Citizen (Colonist) rank 3. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |