Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Nat Ellis accepted an offer of inducements to betray Nat Ellis's faith. Gain 80,000 in cash. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
24 |
Join homeworld’s celebrity circles |
2 |
24 |
Gain a contact |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
Nat Ellis is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
29 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Nat Ellis is chosen to represent Nat Ellis's faith in a vid show or other highly public forum. |
4 |
33 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
6 |
37 |
Continued as Believer (Holy Warrior). |
6 |
39 |
Nat Ellis is sent to a new community or parish to preach The Word among the poor. |
6 |
41 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
43 |
Nat Ellis aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
43 |
Became a Scout (Courier). |
8 |
46 |
Nat Ellis's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nat Ellis fail to help. Gain an Enemy. |
8 |
46 |
Nat Ellis inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Severely injured. Owe 5,000 for medical bills. |
10 |
50 |
Failed to qualify for Broker (Merchant). |
10 |
50 |
Became a Drifter (Wanderer). |
10 |
52 |
Nat Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
11 |
56 |
Someone more charismatic but less devout than Nat Ellis has become Nat Ellis's superior. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Believer (Mainstream Believer). |
12 |
57 |
Nat Ellis secretly provide religious rites for a dying leader or noble, although they do not share Nat Ellis's faith. Gain an Ally in the family and a Rival who disagrees with Nat Ellis's choice. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
60 |
Continued as Believer (Mainstream Believer). |
13 |
63 |
Nat Ellis retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Nat Ellis secretly provide religious rites for a dying leader or noble, although they do not share Nat Ellis's faith. Gain an Ally in the family and a Rival who disagrees with Nat Ellis's choice. |
14 |
68 |
Forced to muster out. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Retired. |
15 |
70 |
Birth or Death involving a family member or close friend. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |