Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
23 |
Advanced training in a specialist field. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a notable military engagement. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Newman Quaman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
During a battle, defeat or victory depends on Newman Quaman's actions. The ship suffers severe damage and Newman Quaman is blamed for the disaster. Newman Quaman is court - martialled and discharged. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
44 |
Moved to a new world. |
8 |
45 |
Voluntarily left Merchant Marine |
8 |
45 |
Failed to qualify for Field Researcher (Scholar). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
46 |
Uncover a major conspiracy against Newman Quaman's employers. |
8 |
49 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
9 |
49 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Accepted a deal with criminal or other figure under investigation. |
10 |
53 |
Failed to qualify for Broker (Merchant). |
10 |
53 |
Became a Drifter (Scavenger). |
10 |
55 |
Newman Quaman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Continued as Drifter (Scavenger). |
11 |
60 |
Betrayed by a friend. One of Newman Quaman's Contacts or Allies betrays Newman Quaman, ending Newman Quaman's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
62 |
Newman Quaman is sent to a new community or parish to preach The Word among the poor. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Continued as Believer (Missionary/Humanitarian). |
13 |
65 |
Opponents of Newman Quaman's belief system ambush Newman Quaman. |
13 |
65 |
Severely injured. Owe 20,000 for medical bills. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired. |
14 |
68 |
Birth or Death involving a family member or close friend. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
73 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |