Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Orin Chapman's work ends up coming home with Orin Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Orin Chapman's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
35 |
Continued as Merchant (Free Trader). |
6 |
36 |
Orin Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
36 |
Became a Scout (Surveyor). |
7 |
39 |
Psychologically damaged by Orin Chapman's time in the scouts. |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
A notable academic consults with Orin Chapman about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
43 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
43 |
Continued as Believer (Holy Warrior). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
47 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
47 |
Continued as Believer (Holy Warrior). |
10 |
51 |
Orin Chapman aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
51 |
Failed to qualify for Broker (Merchant). |
11 |
51 |
Became a Drifter (Wanderer). |
12 |
55 |
Continued as Drifter (Wanderer). |
12 |
56 |
Suffer from a life-threatening illness. |
13 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Retired. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
72 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |