Retired Petty Officer, 3rd class Pat Dwyer  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 74 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) 4 (-1)111694
Gapped teeth, Crazy
 
Skills
Astrogation 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Investigate 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Natural) 1
Profession (Worker/Hydroponics) 1
Recon 0
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Drifter Scavenger 13
Scout Explorer Scout12
Navy Line/Crew Petty Officer, 3rd class23
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Al Hamilton Rival 1 1 1 1 Lancian (M/42)
Jake Fleming Contact 0 1 6 1 Urunishani (M/51)
Jake Fleming is a member of an organisation which holds a generally opposite view of the Traveller.
John Finnerty Contact 2 1 1 0 Tezcat (M/44)
Benjaman McDadden Contact 1 6 4 0 Azhanti (M/13)
Very bad falling out.
Reva Egerton Contact 3 1 3 6 Thaggeshi (F/30)
Reva Egerton is found or reported dead.
Elijah McRoddon Contact 1 1 3 1 Tezcat (M/37)
Elijah McRoddon is out of contact doing something interesting but not suspicious.
Eulalia Godkim Enemy 0 3 5 0 Tezcat (F/16)
Maude Philpot Contact 2 0 1 1 Tezcat (F/46)
Relationship becomes more moderate. Ally becomes a contact.
Israel Gillis Ally 3 0 2 1 Murrissi (M/40)
Israel Gillis’s relationships have begun to affect the character.
Park Harrison Ally 4 0 1 1 Kargol (M/32)
Ned May Contact 1 1 2 1 Tezcat (M/38)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 22 Hard times caused by a lack of interstellar trade costs Pat Dwyer's job.
2 22 Failed to qualify for Flight (Navy).
2 22 Became a Drifter (Scavenger).
2 24 Pat Dwyer do not know what happened to Pat Dwyer. There is a gap in Pat Dwyer's memory.
3 24 Became a Scout (Explorer).
3 27 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 28 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 28 Continued as Scout (Explorer).
4 30 Pat Dwyer's ship is damaged, and Pat Dwyer have to hitch-hike Pat Dwyer's way back across the stars to the nearest scout base.
4 30 Gain 5 Contacts. Gain 1 Enemies.
5 30 Failed to qualify for Artist (Entertainer).
5 30 Submitted to the draft.
5 30 Became a Navy (Line/Crew) with the new title Crewman.
5 31 Special assignment or duty on board ship.
5 34 Attempt at commissioned failed.
5 34 Forced to continue current assignment
5 34 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 34 Continued as Navy (Line/Crew).
6 37 Vessel participates in a notable military engagement.
6 38 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
7 38 Continued as Navy (Line/Crew).
7 40 During a battle, defeat or victory depends on Pat Dwyer's actions. Pat Dwyer actions lead to an honorabe discharge.
8 40 Returned to Drifter (Scavenger).
8 42 Amnesia.
8 44 Promoted to Drifter (Scavenger) rank 1.
9 44 Continued as Drifter (Scavenger).
9 45 Betrayed by a friend. One of Pat Dwyer's Contacts or Allies betrays Pat Dwyer, ending Pat Dwyer's career. That Contact or Ally becomes a Rival or Enemy.
10 45 Aging Crisis. Owe 50,000 for medical bills.
10 45 Retired at age 45.
10 45 Retired.
10 47 Good fortune.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 50 Betrayal. Convert an Ally into a Rival or Enemy.
12 53 Aging Crisis. Owe 10,000 for medical bills.
12 54 A new romantic starts. Gain an Ally.
13 57 Aging Crisis. Owe 20,000 for medical bills.
13 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 63 Good fortune.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 69 Moved to a new world.
16 69 Aging Crisis. Owe 40,000 for medical bills.
16 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 73 Aging Crisis. Owe 50,000 for medical bills.
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