Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Hard times caused by a lack of interstellar trade costs Pat Dwyer's job. |
2 |
22 |
Failed to qualify for Flight (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Pat Dwyer do not know what happened to Pat Dwyer. There is a gap in Pat Dwyer's memory. |
3 |
24 |
Became a Scout (Explorer). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Explorer). |
4 |
30 |
Pat Dwyer's ship is damaged, and Pat Dwyer have to hitch-hike Pat Dwyer's way back across the stars to the nearest scout base. |
4 |
30 |
Gain 5 Contacts. Gain 1 Enemies. |
5 |
30 |
Failed to qualify for Artist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
31 |
Special assignment or duty on board ship. |
5 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Forced to continue current assignment |
5 |
34 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
34 |
Continued as Navy (Line/Crew). |
6 |
37 |
Vessel participates in a notable military engagement. |
6 |
38 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
7 |
38 |
Continued as Navy (Line/Crew). |
7 |
40 |
During a battle, defeat or victory depends on Pat Dwyer's actions. Pat Dwyer actions lead to an honorabe discharge. |
8 |
40 |
Returned to Drifter (Scavenger). |
8 |
42 |
Amnesia. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
44 |
Continued as Drifter (Scavenger). |
9 |
45 |
Betrayed by a friend. One of Pat Dwyer's Contacts or Allies betrays Pat Dwyer, ending Pat Dwyer's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired at age 45. |
10 |
45 |
Retired. |
10 |
47 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
63 |
Good fortune. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |