Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
22 |
Advanced training in a specialist field. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
27 |
A disaster leaves several injured, and others blame Paul Mathew, forcing Paul Mathew to leave Paul Mathew's career. Gain a Rival. |
3 |
27 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
28 |
Paul Mathew spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Continued as Rogue (Pirate). |
5 |
33 |
Severely injured. Owe 12,500 for medical bills. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
35 |
Drafted into Engineer/Gunner |
7 |
37 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
38 |
Commanding officer takes an interest in Paul Mathew's career. |
7 |
41 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
8 |
41 |
Continued as Navy (Engineer/Gunner). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Flight (Navy). |
9 |
45 |
Continued as Navy (Engineer/Gunner). |
9 |
47 |
Special assignment or duty on board ship. |
9 |
49 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
10 |
49 |
Continued as Navy (Engineer/Gunner). |
10 |
53 |
Vessel participates in a notable military engagement. |
10 |
53 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
11 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Navy (Engineer/Gunner). |
11 |
54 |
Vessel participates in a notable military engagement. |
11 |
57 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
12 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
57 |
Continued as Navy (Engineer/Gunner). |
12 |
59 |
A new romantic starts. Gain an Ally. |
12 |
61 |
Promoted to Navy (Engineer/Gunner) rank 6 with the new title Master Chief. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Navy (Engineer/Gunner). |
13 |
63 |
Vessel participates in a notable military engagement. |
13 |
65 |
Promoted to Navy (Engineer/Gunner) rank 7. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Attempted to change assignments. |
14 |
65 |
Failed to qualify for Flight (Navy). |
14 |
65 |
Continued as Navy (Engineer/Gunner). |
14 |
66 |
Commanding officer takes an interest in Paul Mathew's career. |
14 |
69 |
Promoted to Navy (Engineer/Gunner) rank 8. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Continued as Navy (Engineer/Gunner). |
15 |
73 |
During a battle, defeat or victory depends on Paul Mathew's actions. Paul Mathew actions lead to an honorabe discharge. |
15 |
73 |
Promoted to Navy (Engineer/Gunner) rank 9. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |