Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Dilettante) with the new title Wastrel. |
1 |
22 |
Become deeply involved in politics on Pete Cruz's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
22 |
Continued as Noble (Dilettante). |
2 |
24 |
Inherit a gift from a rich relative. |
2 |
26 |
Promoted to Noble (Dilettante) rank 1. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
27 |
Pete Cruz reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Pete Cruz sponge off Pete Cruz's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
3 |
30 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Noble (Diplomat) with the new title 2nd Secretary and previous rank. |
4 |
32 |
Become deeply involved in politics on Pete Cruz's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
34 |
Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary. |
5 |
34 |
Voluntarily left Diplomat |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
46 |
Go undercover to investigate an enemy. |
7 |
46 |
Crime pays off. Gain victim as Enemy. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
9 |
48 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Moved to a new world. |
9 |
50 |
Dropped out of the merchant academy. |
10 |
50 |
Continued as Agent (Law Enforcement). |
10 |
52 |
Pete Cruz's work ends up coming home with Pete Cruz, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 |
52 |
Became a Merchant (Broker). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
56 |
Continued as Merchant (Broker). |
12 |
60 |
Promoted to Merchant (Broker) rank 1. |
13 |
60 |
Continued as Merchant (Broker). |
13 |
64 |
Given advanced training in a specialist field |
13 |
64 |
Promoted to Merchant (Broker) rank 2. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Merchant (Broker). |
14 |
66 |
Given advanced training in a specialist field |
14 |
68 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Continued as Merchant (Broker). |
15 |
72 |
A new romantic starts. Gain an Ally. |
15 |
72 |
Promoted to Merchant (Broker) rank 4. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |