Retired Captain Pleasant Hunt  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 74 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0)111577
Mesmerizing eyes
 
Skills
Admin 2
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 2
Language 0
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Persuade 3
Profession (Worker/Religion) 2
Recon 0
Science (Social Sciences/Belief) 2
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 12
Army Infantry Captain2 / 02
Drifter Barbarian 02
Scout Explorer Scout12
Merchant Broker 01
Believer Mainstream Believer Senior Priest45
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Delphia Conray Ally 3 0 1 5 Zhodani, Imperium (F/89)
Emily Horton Rival 0 1 1 5 Geonee (F/56)
Relationship becomes more moderate. Enemy becomes a rival.
Lou Forrest Enemy 0 4 2 0 Pirian (F/34)
Lou Forrest gained power at the expense of a third party who now blames the character.
Phoebe Dabs Enemy 0 1 2 0 Dynchia (F/12)
Pink Fitget Enemy 0 3 0 1 Dynchia (M/55)
Orie Griffin Ally 1 0 1 4 Dynchia (M/23)
Orie Griffin's influence is diminished.
Becky Barnett Contact 4 0 0 3 Dynchia (F/27)
Relationship becomes more moderate. Ally becomes a contact.
Tuegkuerrgloz Oeghzaon Ulkukgho Enemy 0 2 2 1 Vargr, Imperium (F/56)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 Pleasant Hunt spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 26 Severely injured. Fully recovered. Owe 10,000 for medical bills.
3 26 Became a Army (Infantry) with the new title Private.
3 27 Severely injured.
3 30 Commissioned in Army (Infantry) with the new title Lieutenant.
3 30 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
4 30 Continued as Army (Infantry).
4 31 Nearly killed. Fully recovered.
5 31 Failed to qualify for Merchant Academy.
5 31 Became a Drifter (Barbarian).
5 33 Pleasant Hunt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 33 Failed to qualify for Colonist (Citizen).
6 33 Submitted to the draft.
6 33 Became a Scout (Explorer).
6 34 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6 37 Promoted to Scout (Explorer) rank 1 with the new title Scout.
7 37 Continued as Scout (Explorer).
7 38 Pleasant Hunt have no idea what happened to Pleasant Hunt – they found Pleasant Hunt's ship drifting on the fringes of friendly space.
8 38 Became a Merchant (Broker).
8 40 Imperial trade restrictions force Pleasant Hunt out of business.
9 40 Returned to Drifter (Barbarian).
9 42 Suffer from a life-threatening illness.
10 42 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 45 Pleasant Hunt refused an offer of inducements to betray Pleasant Hunt's faith. Gain 4 enemies.
10 46 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 46 Continued as Believer (Mainstream Believer).
11 47 Pleasant Hunt is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 50 Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher.
12 50 Continued as Believer (Mainstream Believer).
12 54 Pleasant Hunt is sent to a new community or parish to preach The Word among the poor.
12 54 Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest.
13 54 Continued as Believer (Mainstream Believer).
13 58 Good fortune
13 58 Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest.
14 58 Aging Crisis. Owe 30,000 for medical bills.
14 58 Retired at age 58.
14 58 Continued as Believer (Mainstream Believer).
14 60 Pleasant Hunt retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 62 Forced to muster out.
15 62 Aging Crisis. Owe 10,000 for medical bills.
15 62 Retired.
15 66 Accused of a crime.
16 66 Aging Crisis. Owe 20,000 for medical bills.
16 67 A new romantic starts. Gain an Ally.
17 70 Aging Crisis. Owe 30,000 for medical bills.
17 73 Betrayal. Convert an Ally into a Rival or Enemy.
18 74 Aging Crisis. Owe 10,000 for medical bills.
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