Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
A police detective or rival criminal forces Porter Mendoza to flee and vows to hunt Porter Mendoza down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Porter Mendoza's Contacts or Allies betrays Porter Mendoza, ending Porter Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Scout (Courier). |
3 |
27 |
Serve as the courier for an important message from the Imperium. |
3 |
27 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
27 |
Continued as Scout (Courier). |
4 |
31 |
Porter Mendoza's scout ship is one of the first on the scene to rescue the survivors of a disaster but Porter Mendoza fail to help. Gain an Enemy. |
4 |
31 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
31 |
Continued as Scout (Courier). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Scout (Courier). |
6 |
37 |
When dealing with an alien race, Porter Mendoza botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Enforcer (Rogue). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Attacked by enemies and injured. |
7 |
41 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Gain Enemy if Porter Mendoza don't already have one. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Porter Mendoza's Contacts or Allies betrays Porter Mendoza, ending Porter Mendoza's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Embroiled in legal trouble. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Porter Mendoza's business or ship thrives. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Good fortune |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Bankrupted by a rival. Gain the other trader as a Rival. |
13 |
66 |
Forced to continue current assignment. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
70 |
Continued as Merchant (Merchant Marine). |
15 |
71 |
Make an unexpected connection outside Porter Mendoza's normal circles. Gain a Contact. |
15 |
74 |
Promoted to Merchant (Merchant Marine) rank 7. |
16 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |