Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
21 |
Go undercover to investigate an enemy. |
2 |
21 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Rewarded for a successful mission. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
28 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Embroiled in legal trouble. |
5 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Became a Citizen (Colonist). |
6 |
35 |
Advanced training in a specialist field. |
6 |
36 |
Forced to continue current assignment. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
39 |
Raleigh Morvell gain experience in a technical field as a computer operator or surveyor. |
7 |
40 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
40 |
Continued as Citizen (Colonist). |
8 |
41 |
Raleigh Morvell learn something Raleigh Morvell should not have – a corporate secret, a political scandal – which Raleigh Morvell can profit from illegally. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Drifter (Wanderer). |
9 |
45 |
Raleigh Morvell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Returned to Merchant (Free Trader). |
10 |
46 |
Bankrupted by a rival. Gain the other trader as a Rival. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
46 |
Retired at age 46. |
11 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
50 |
Raleigh Morvell secretly provide religious rites for a dying leader or noble, although they do not share Raleigh Morvell's faith. Gain an Ally in the family and a Rival who disagrees with Raleigh Morvell's choice. |
12 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Continued as Believer (Mainstream Believer). |
12 |
52 |
Someone more charismatic but less devout than Raleigh Morvell has become Raleigh Morvell's superior. |
12 |
54 |
Forced to muster out. |
13 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
54 |
Retired. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |