Retired Experienced Trader Reid Walsh  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 74 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 2 (-2) 1 (-2)111A21
Insolent, Drooping eyelids, Devoted
 
Skills
Animals (Training) 1
Art (Presentation) 0
Athletics (Strength) 1
Broker 1
Carouse 0
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 2
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Medic 0
Persuade 1
Pilot (Spacecraft) 1
Science (Life Sciences) 0
Steward 0
Streetwise 4
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Agent Law Enforcement Corporal11
Citizen Colonist Settler34
Merchant Free Trader Experienced Trader57
Believer Mainstream Believer Lay Person01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Robert Mills Ally 4 0 2 2 Cafadan (F/45)
Robert Mills is out of contact doing something interesting but not suspicious.
Roberto Hudson Enemy 0 2 2 0 Lancian (M/48)
Relationship redefined. Ally becomes an enemy.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 19 Reid Walsh is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2 19 Became a Agent (Law Enforcement) with the new title Rookie.
2 20 Reid Walsh went above and beyond the call of duty.
2 23 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 23 Voluntarily left Law Enforcement
3 23 Became a Citizen (Colonist).
3 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 27 Promoted to Citizen (Colonist) rank 1.
4 27 Continued as Citizen (Colonist).
4 31 Reid Walsh gain experience in a technical field as a computer operator or surveyor.
5 31 Continued as Citizen (Colonist).
5 32 Spent time maintaining and using heavy vehicles.
5 35 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
6 35 Continued as Citizen (Colonist).
6 36 Reid Walsh learn something Reid Walsh should not have – a corporate secret, a political scandal – which Reid Walsh can profit from illegally.
6 39 Promoted to Citizen (Colonist) rank 3.
7 39 Voluntarily left Colonist
7 39 Became a Merchant (Free Trader).
7 41 Smuggle illegal items onto a planet.
7 43 Promoted to Merchant (Free Trader) rank 1.
8 43 Aging Crisis. Owe 20,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Merchant (Free Trader).
8 44 Risk Reid Walsh's fortune on a possibility lucrative deal and win.
9 47 Aging Crisis. Owe 60,000 for medical bills.
9 47 Continued as Merchant (Free Trader).
9 48 Embroiled in legal trouble.
9 51 Promoted to Merchant (Free Trader) rank 2.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Continued as Merchant (Free Trader).
10 55 Reid Walsh's business or ship thrives.
10 55 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Continued as Merchant (Free Trader).
11 58 Risk Reid Walsh's fortune on a possibility lucrative deal and win.
11 59 Promoted to Merchant (Free Trader) rank 4.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Merchant (Free Trader).
12 62 A good deal ensures Reid Walsh is living the high life for a few years.
12 63 Promoted to Merchant (Free Trader) rank 5.
13 63 Aging Crisis. Owe 60,000 for medical bills.
13 63 Continued as Merchant (Free Trader).
13 66 Imperial trade restrictions force Reid Walsh out of business.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Became a Believer (Mainstream Believer) with the new title Lay Person.
14 69 Gained a contact.
14 70 Forced to muster out.
15 70 Aging Crisis. Owe 30,000 for medical bills.
15 70 Retired.
15 73 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙