Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Entertainer (Performer). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
One of Roger Cameron's pieces of art is stolen, and the investigation brings Roger Cameron into the criminal underworld. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
One of Roger Cameron's pieces of art is stolen, and the investigation brings Roger Cameron into the criminal underworld. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
37 |
Gain a patron in the arts. Gain an Ally |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Roger Cameron far from home. |
7 |
39 |
Became a Agent (Corporate Agent). |
7 |
41 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Roger Cameron's belief system ambush Roger Cameron. |
8 |
42 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
9 |
42 |
Failed to qualify for Colonist (Citizen). |
9 |
42 |
Submitted to the draft. |
9 |
42 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
45 |
Roger Cameron went above and beyond the call of duty. |
10 |
46 |
Continued as Agent (Law Enforcement). |
10 |
48 |
Go undercover to investigate an enemy. |
10 |
48 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
10 |
50 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Voluntarily left Law Enforcement |
11 |
50 |
Returned to Believer (Holy Warrior). |
11 |
52 |
Opponents of Roger Cameron's belief system ambush Roger Cameron. |
11 |
52 |
Severely injured. Owe 10,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
Good fortune. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |