Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Rolla Nevil's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Smuggle illegal items onto a planet. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
A good deal ensures Rolla Nevil is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
A sudden war destroys Rolla Nevil's trade routes and contacts, forcing Rolla Nevil to flee that region of space. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Rolla Nevil do not know what happened to Rolla Nevil. There is a gap in Rolla Nevil's memory. |
6 |
36 |
Failed to qualify for Scientist (Scholar). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Rolla Nevil's Contacts or Allies betrays Rolla Nevil, ending Rolla Nevil's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Rolla Nevil secretly provide religious rites for a dying leader or noble, although they do not share Rolla Nevil's faith. Gain an Ally in the family and a Rival who disagrees with Rolla Nevil's choice. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
71 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |