Retired 1st Officer Sam Babington  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 74 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 3 (-1)111873
Supercilious, Orcish
 
Skills
Advocate 1
Animals 0
Astrogation 2
Broker 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Language 0
Mechanic 3
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Colonist) 0
Seafarer 0
Steward 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer55
Agent Law Enforcement Rookie02
Drifter Scavenger 02
Drifter Barbarian 01
Believer Missionary/Humanitarian Project Worker11
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Nola Rouse Rival 1 1 1 5 Irhadre (F/30)
Margie Costigan Ally 1 0 1 4 Tezcat (F/68)
Elder Carroll Contact 3 0 0 1 Answerin (M/12)
Hiram Callan Ally 3 0 5 3 Azhanti (M/20)
Hiram Callan is diminished in both power and influence.
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 20 Gained a contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Sam Babington is living the high life for a few years.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Sam Babington's business or ship thrives.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 37 Befriend a useful ally in one sphere. Gain an Ally.
5 38 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
6 38 Voluntarily left Merchant Marine
6 38 Failed to qualify for Cavalry (Army).
6 38 Submitted to the draft.
6 38 Became a Agent (Law Enforcement) with the new title Rookie.
6 40 Given specialist training in vehicles.
7 42 Continued as Agent (Law Enforcement).
7 44 Lightly injured, no permanent damage. Fully recovered.
8 44 Became a Drifter (Scavenger).
8 48 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9 48 Failed to qualify for Worker (Citizen).
9 48 Continued as Drifter (Scavenger).
9 52 Sam Babington do not know what happened to Sam Babington. There is a gap in Sam Babington's memory.
10 52 Failed to qualify for Explorer (Scout).
10 52 Switched to Drifter (Barbarian).
10 55 Sam Babington run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 57 Sam Babington refuse to secretly provide religious rites for a dying leader or noble, because they do not share Sam Babington's faith.
11 59 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Retired at age 59.
12 59 Voluntarily left Missionary/Humanitarian
12 59 Retired.
12 63 Gained a contact.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 67 Moved to a new world.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 70 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 10,000 for medical bills.
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