Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Widely recognized. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Assigned to a peacekeeping role. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Unit is slaughtered in a disastrous battle, for which Sammie Alardice blame Sammie Alardice's commander. Gain commander as Enemy. |
4 |
30 |
Became a Scout (Explorer). |
4 |
34 |
Nearly killed. Owe 20,000 for medical bills. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Sammie Alardice's Contacts or Allies betrays Sammie Alardice, ending Sammie Alardice's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Sammie Alardice's Contacts or Allies betrays Sammie Alardice, ending Sammie Alardice's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Citizen (Worker). |
7 |
40 |
Sammie Alardice learn something Sammie Alardice should not have – a corporate secret, a political scandal – which Sammie Alardice can profit from illegally. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Citizen (Worker) rank 1. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
49 |
Political upheaval strikes Sammie Alardice's homeworld, and Sammie Alardice is caught up in the revolution. |
9 |
50 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
51 |
Sammie Alardice gain experience in a technical field as a computer operator or surveyor. |
10 |
54 |
Promoted to Citizen (Worker) rank 3. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Continued as Citizen (Worker). |
11 |
58 |
Sammie Alardice's business expands, Sammie Alardice's corporation grows, or the colony thrives. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Citizen (Worker). |
12 |
61 |
Spent time maintaining and using heavy vehicles. |
12 |
62 |
Promoted to Citizen (Worker) rank 5. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Citizen (Worker). |
13 |
66 |
Sammie Alardice is rewarded for Sammie Alardice's diligence or cunning. |
13 |
66 |
Promoted to Citizen (Worker) rank 6 with the new title Master Technician. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Continued as Citizen (Worker). |
14 |
70 |
Sammie Alardice's business expands, Sammie Alardice's corporation grows, or the colony thrives. |
14 |
70 |
Forced to muster out. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
70 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
71 |
Sammie Alardice come into conflict with a splinter group Sammie Alardice's own religion which maintains Sammie Alardice's version is the wrong one. Gain 2 Rivals. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |