Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Seth Reekey's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Became a Scholar (Field Researcher). |
2 |
25 |
A disaster leaves several injured, and others blame Seth Reekey, forcing Seth Reekey to leave Seth Reekey's career. Gain a Rival. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Colonist (Citizen). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Seth Reekey do not know what happened to Seth Reekey. There is a gap in Seth Reekey's memory. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
30 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Seth Reekey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Seth Reekey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
43 |
Seth Reekey aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
43 |
Returned to Drifter (Barbarian). |
9 |
47 |
Find valuable salvage. |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Continued as Drifter (Barbarian). |
10 |
48 |
Contact with Government. |
10 |
51 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
11 |
51 |
Continued as Drifter (Barbarian). |
11 |
54 |
Nearly killed. Owe 30,000 for medical bills. |
12 |
54 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
55 |
Seth Reekey refused an offer of inducements to betray Seth Reekey's faith. Gain 6 enemies. |
12 |
58 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Retired at age 58. |
13 |
58 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Seth Reekey faith is shaken. |
14 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Continued as Believer (Holy Warrior). |
14 |
63 |
Seth Reekey retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
66 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Continued as Believer (Holy Warrior). |
15 |
70 |
Seth Reekey come into conflict with a splinter group Seth Reekey's own religion which maintains Seth Reekey's version is the wrong one. Gain 2 Rivals. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
70 |
Retired. |
16 |
71 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |