Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Seth Schmidt's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Seth Schmidt's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
31 |
Seth Schmidt is rewarded for Seth Schmidt's diligence or cunning. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Gained a contact. |
5 |
36 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Gained a contact. |
6 |
40 |
Promoted to Citizen (Corporate) rank 3. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
43 |
Political upheaval strikes Seth Schmidt's homeworld, and Seth Schmidt is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
A revolution, attack or other unusual event throws Seth Schmidt's life into chaos, forcing Seth Schmidt to leave the planet. |
9 |
45 |
Failed to qualify for Courier (Scout). |
9 |
45 |
Became a Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Seth Schmidt accepted an offer of inducements to betray Seth Schmidt's faith. Gain 590,000 in cash. |
10 |
50 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Moved to a new world. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |