Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Abuse Sherman McKee's position for profit. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Commanding officer takes an interest in Sherman McKee's career. |
4 |
30 |
Voluntarily left Line/Crew |
4 |
30 |
Became a Merchant (Broker). |
4 |
31 |
Gained a contact. |
4 |
34 |
Promoted to Merchant (Broker) rank 1. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
37 |
A good deal ensures Sherman McKee is living the high life for a few years. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 2. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
46 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
50 |
Promoted to Merchant (Broker) rank 4. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
52 |
Embroiled in legal trouble. |
9 |
54 |
Promoted to Merchant (Broker) rank 5. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Risk Sherman McKee's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Broker) rank 6. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Broker). |
11 |
61 |
Sherman McKee's business or ship thrives. |
11 |
62 |
Promoted to Merchant (Broker) rank 7. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Broker). |
12 |
65 |
Make an unexpected connection outside Sherman McKee's normal circles. Gain a Contact. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
70 |
Sherman McKee refused an offer of inducements to betray Sherman McKee's faith. Gain 3 enemies. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
74 |
Moved to a new world. |
14 |
74 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |