Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
One of Sidney Knight's pieces of art is stolen, and the investigation brings Sidney Knight into the criminal underworld. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Sidney Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Encounter a Psionic institute. |
5 |
35 |
Tested for psionic powers |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
42 |
Continued as Psion (Psi-Warrrior). |
7 |
45 |
Psionic strength increases. |
7 |
46 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
8 |
46 |
Voluntarily left Psi-Warrrior |
8 |
46 |
Returned to Drifter (Wanderer). |
8 |
50 |
Moved to a new world. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Retired. |
9 |
53 |
A new romantic starts. Gain an Ally. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
56 |
Amnesia. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
71 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |