Retired Knight Sidney Knight  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Tapazmal 74 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1) 9 (1)3 (-1)111499
Enchanting
 
Skills
Admin 0
Art (Presentation) 0
Athletics (Strength) 1
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Flyer (Grav) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 1
Persuade 0
Profession (Hostile Environment) 0
Recon 1
Steward 0
Streetwise 3
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Drifter Wanderer 15
Psion Psi-Warrrior Knight22
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Willam Treadway Ally 1 0 6 0 Lancian (M/72)
Marsha Hicks Ally 5 0 0 3 Suerrat (F/39)
Marsha Hicks loses some of their power base.
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 One of Sidney Knight's pieces of art is stolen, and the investigation brings Sidney Knight into the criminal underworld.
1 22 Forced to muster out.
2 22 Became a Drifter (Wanderer).
2 23 Sidney Knight run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 26 Continued as Drifter (Wanderer).
3 30 Forced to continue current assignment.
3 30 Promoted to Drifter (Wanderer) rank 1.
4 30 Continued as Drifter (Wanderer).
4 33 Survived a risky adventure but gained nothing.
5 34 Continued as Drifter (Wanderer).
5 35 Encounter a Psionic institute.
5 35 Tested for psionic powers
5 38 Forced to muster out.
6 38 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
6 42 Advanced training in a specialist field.
6 42 Promoted to Psion (Psi-Warrrior) rank 1.
7 42 Continued as Psion (Psi-Warrrior).
7 45 Psionic strength increases.
7 46 Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight.
8 46 Voluntarily left Psi-Warrrior
8 46 Returned to Drifter (Wanderer).
8 50 Moved to a new world.
8 50 Forced to muster out.
9 50 Aging Crisis. Owe 40,000 for medical bills.
9 50 Retired at age 50.
9 50 Retired.
9 53 A new romantic starts. Gain an Ally.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 56 Amnesia.
11 58 Aging Crisis. Owe 30,000 for medical bills.
11 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 62 Aging Crisis. Owe 60,000 for medical bills.
12 64 Betrayal. Convert an Ally into a Rival or Enemy.
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 67 Betrayal. Convert an Ally into a Rival or Enemy.
14 70 Aging Crisis. Owe 60,000 for medical bills.
14 71 Moved to a new world.
15 74 Aging Crisis. Owe 40,000 for medical bills.
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