Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Find Ancient Technology. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Rogue (Thief) with previous rank. |
4 |
33 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
37 |
Betrayed by a friend. One of Sterling Moody's Contacts or Allies betrays Sterling Moody, ending Sterling Moody's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
41 |
Sterling Moody's business expands, Sterling Moody's corporation grows, or the colony thrives. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
43 |
A revolution, attack or other unusual event throws Sterling Moody's life into chaos, forcing Sterling Moody to leave the planet. |
8 |
43 |
Failed to qualify for Artist (Entertainer). |
8 |
43 |
Submitted to the draft. |
8 |
43 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
47 |
Sterling Moody's work ends up coming home with Sterling Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Made lifelong friends. Gain 3 Allies. |
9 |
51 |
Graduated with honors. |
10 |
51 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
53 |
Given advanced training in a specialist field |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
63 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Risk Sterling Moody's fortune on a possibility lucrative deal and win. |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
A good deal ensures Sterling Moody is living the high life for a few years. |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 7. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |