Retired Captain Sterling Moody  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 74 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 12 (2) 7 (0)1118C7
Deferential
 
Skills
Admin 1
Advocate 1
Animals 0
Art (Presentation) 0
Athletics 0
Broker 2
Carouse 1
Drive 0
Electronics 0
Engineer (J-drive) 2
Flyer (Grav) 1
Gun Combat (Slug) 1
Language (Floriani (Florian League)) 1
Mechanic 2
Melee (Striking) 1
Persuade 2
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Stealth 1
Steward 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 12
Rogue Enforcer 11
Rogue Thief 22
Citizen Colonist 02
Agent Law Enforcement Rookie01
Merchant Merchant Marine Captain75
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Charlene Williamson Ally 3 0 1 2 Irhadre (F/25)
Eileen Nagle Enemy 0 1 4 4 Humaniti (F/22)
Oral Warren Ally 5 0 1 1 Irhadre (M/61)
Relationship becomes more intense.
Frances Jimenez Ally 2 0 5 1 Irhadre (M/49)
Sammie Jennings Ally 4 0 1 1 Irhadre (M/19)
 
Term Age History
1 18 Failed to qualify for Flight (Navy).
1 18 Became a Drifter (Barbarian).
1 19 Find Ancient Technology.
1 22 Promoted to Drifter (Barbarian) rank 1.
2 22 Continued as Drifter (Barbarian).
2 26 Suffer from a life-threatening illness.
3 26 Became a Rogue (Enforcer).
3 28 Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3 30 Promoted to Rogue (Enforcer) rank 1.
4 30 Attempted to change assignments.
4 30 Switched to Rogue (Thief) with previous rank.
4 33 Crime pays off. Gain victim as Enemy.
4 34 Promoted to Rogue (Thief) rank 2.
5 34 Continued as Rogue (Thief).
5 37 Betrayed by a friend. One of Sterling Moody's Contacts or Allies betrays Sterling Moody, ending Sterling Moody's career. That Contact or Ally becomes a Rival or Enemy.
6 37 Became a Citizen (Colonist).
6 41 Sterling Moody's business expands, Sterling Moody's corporation grows, or the colony thrives.
7 41 Continued as Citizen (Colonist).
7 43 A revolution, attack or other unusual event throws Sterling Moody's life into chaos, forcing Sterling Moody to leave the planet.
8 43 Failed to qualify for Artist (Entertainer).
8 43 Submitted to the draft.
8 43 Became a Agent (Law Enforcement) with the new title Rookie.
8 47 Sterling Moody's work ends up coming home with Sterling Moody, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9 47 Entered Merchant Academy with the Shipboard curriculum.
9 49 Made lifelong friends. Gain 3 Allies.
9 51 Graduated with honors.
10 51 Became a Merchant (Merchant Marine) with the new title Crewman.
10 51 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 51 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 53 Given advanced training in a specialist field
10 55 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 55 Continued as Merchant (Merchant Marine).
11 56 Severely injured. Fully recovered. Owe 6,250 for medical bills.
11 59 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Continued as Merchant (Merchant Marine).
12 63 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Continued as Merchant (Merchant Marine).
13 66 Risk Sterling Moody's fortune on a possibility lucrative deal and win.
13 67 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Continued as Merchant (Merchant Marine).
14 69 A good deal ensures Sterling Moody is living the high life for a few years.
14 71 Promoted to Merchant (Merchant Marine) rank 7.
15 71 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙