Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Study Explosives as a hobby. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
26 |
Given advanced training in a specialist field |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Steve Sims's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Imperial trade restrictions force Steve Sims out of business. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Steve Sims Steve Sims's job. |
6 |
35 |
Failed to qualify for Courier (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
38 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Good fortune |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
8 |
43 |
Attempted to change assignments. |
8 |
43 |
Failed to qualify for Flight (Navy). |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Vessel participates in a diplomatic mission. |
8 |
47 |
Forced to continue current assignment |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
48 |
Advanced training in a specialist field. |
9 |
51 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
10 |
51 |
Continued as Navy (Engineer/Gunner). |
10 |
55 |
Steve Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
55 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
11 |
55 |
Continued as Navy (Engineer/Gunner). |
11 |
58 |
Birth or Death involving a family member or close friend. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Became a Scholar (Physician). |
12 |
62 |
An expedition or voyage goes wrong, leaving Steve Sims stranded in the wilderness. |
13 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Voluntarily left Physician |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
A notable academic consults with Steve Sims about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Voluntarily left Holy Warrior |
14 |
67 |
Retired. |
14 |
68 |
Accused of a crime. |
15 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |