Retired Chief Petty Officer Steve Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 74 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 6 (0) 5 (-1)111C65
Bold, Freckles, Modest
 
Skills
Art (Presentation) 0
Athletics 0
Broker 1
Diplomat 1
Drive 0
Electronics 0
Engineer (Life Support) 2
Engineer (M-drive) 2
Engineer (Power) 1
Explosives 0
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Science (Social Sciences/Belief) 1
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer33
Citizen Colonist 01
Navy Engineer/Gunner Chief Petty Officer56
Scholar Physician 01
Believer Holy Warrior Fighter11
Retired 01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Waverly Hanson Contact 2 1 5 6 Florian (M/32)
Abel Kildare Enemy 0 1 2 3 Sylean (M/22)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 Study Explosives as a hobby.
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 26 Given advanced training in a specialist field
2 26 Forced to continue current assignment.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 30 Make an unexpected connection outside Steve Sims's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Imperial trade restrictions force Steve Sims out of business.
5 32 Became a Citizen (Colonist).
5 35 Hard times caused by a lack of interstellar trade costs Steve Sims Steve Sims's job.
6 35 Failed to qualify for Courier (Scout).
6 35 Submitted to the draft.
6 35 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 38 Vessel participates in a notable military engagement.
6 39 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
7 39 Continued as Navy (Engineer/Gunner).
7 40 Good fortune
7 43 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
8 43 Attempted to change assignments.
8 43 Failed to qualify for Flight (Navy).
8 43 Continued as Navy (Engineer/Gunner).
8 47 Vessel participates in a diplomatic mission.
8 47 Forced to continue current assignment
8 47 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
9 47 Continued as Navy (Engineer/Gunner).
9 48 Advanced training in a specialist field.
9 51 Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class.
10 51 Continued as Navy (Engineer/Gunner).
10 55 Steve Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10 55 Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer.
11 55 Continued as Navy (Engineer/Gunner).
11 58 Birth or Death involving a family member or close friend.
11 59 Forced to muster out.
12 59 Became a Scholar (Physician).
12 62 An expedition or voyage goes wrong, leaving Steve Sims stranded in the wilderness.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 63 Retired at age 63.
13 63 Voluntarily left Physician
13 63 Became a Believer (Holy Warrior) with the new title Hopeful.
13 65 A notable academic consults with Steve Sims about a publication or documentary he is working on. Gain a Contact in academia.
13 67 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 67 Voluntarily left Holy Warrior
14 67 Retired.
14 68 Accused of a crime.
15 71 Aging Crisis. Owe 20,000 for medical bills.
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