Retired Able Spacehand Stewart Head  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Cassilldan 74 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 2 (-2) 4 (-1)None111924
Undesirable, Quarrelsome
 
Skills
Admin 0
Art (Performing) 0
Astrogation 0
Athletics 0
Diplomat 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer 0
Gun Combat (Slug) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Profession (Worker/Religion) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand12
Army Cavalry Private01
Citizen Corporate 12
Drifter Wanderer 04
Scout Courier 01
Believer Holy Warrior Hopeful01
Retired 03
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Patsy Ruiz Enemy 0 2 1 0 Tapazmal (F/51)
Bettie Lowe Enemy 1 1 1 1 Thaggeshi (F/33)
Forgiveness.
Jones Foy Rival 2 2 1 1 Cassilldan (M/33)
Jones Foy fell on hard times.
Winona Perry Rival 0 2 6 2 Dynchia (F/85)
Ralph McLachlan Rival 1 1 2 3 Cassilldan (M/60)
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Stewart Head foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Scarred. Fully recovered. Owe 2,500 for medical bills.
3 25 Became a Army (Cavalry) with the new title Private.
3 26 Forced out after co-operating with military investigation in commanding officer's illegal activity.
4 26 Became a Citizen (Corporate).
4 29 Moved to a new world.
4 30 Promoted to Citizen (Corporate) rank 1.
5 30 Continued as Citizen (Corporate).
5 31 Life ruined by a criminal gang. Gain the gang as an Enemy
6 31 Failed to qualify for Corporate Agent (Agent).
6 31 Became a Drifter (Wanderer).
6 35 Find valuable salvage.
7 35 Continued as Drifter (Wanderer).
7 39 Drafted into Courier
8 39 Became a Scout (Courier).
8 41 Spend several years jumping from world to world in Stewart Head's scout ship.
9 43 Voluntarily left Courier
9 43 Returned to Drifter (Wanderer).
9 44 Contact with Government.
9 47 Forced to muster out.
10 47 Entered Merchant Academy with the Shipboard curriculum.
10 51 Contacted by an underground psionic group.
10 51 Dropped out of the merchant academy.
11 51 Continued as Drifter (Wanderer).
11 54 Survived a risky adventure but gained nothing.
11 55 Forced to muster out.
12 55 Aging Crisis. Owe 10,000 for medical bills.
12 55 Retired at age 55.
12 55 Became a Believer (Holy Warrior) with the new title Hopeful.
12 59 Stewart Head come into conflict with a splinter group Stewart Head's own religion which maintains Stewart Head's version is the wrong one. Gain 2 Rivals.
13 59 Aging Crisis. Owe 50,000 for medical bills.
13 59 Retired.
13 62 Betrayal. Convert an Ally into a Rival or Enemy.
14 63 Aging Crisis. Owe 40,000 for medical bills.
14 66 Moved to a new world.
15 67 Aging Crisis. Owe 60,000 for medical bills.
15 70 Victim of a crime.
15 71 Tested for psionic powers
16 71 Aging Crisis. Owe 30,000 for medical bills.
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