Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
21 |
Stewart Head foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Army (Cavalry) with the new title Private. |
3 |
26 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
29 |
Moved to a new world. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
31 |
Failed to qualify for Corporate Agent (Agent). |
6 |
31 |
Became a Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
7 |
35 |
Continued as Drifter (Wanderer). |
7 |
39 |
Drafted into Courier |
8 |
39 |
Became a Scout (Courier). |
8 |
41 |
Spend several years jumping from world to world in Stewart Head's scout ship. |
9 |
43 |
Voluntarily left Courier |
9 |
43 |
Returned to Drifter (Wanderer). |
9 |
44 |
Contact with Government. |
9 |
47 |
Forced to muster out. |
10 |
47 |
Entered Merchant Academy with the Shipboard curriculum. |
10 |
51 |
Contacted by an underground psionic group. |
10 |
51 |
Dropped out of the merchant academy. |
11 |
51 |
Continued as Drifter (Wanderer). |
11 |
54 |
Survived a risky adventure but gained nothing. |
11 |
55 |
Forced to muster out. |
12 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
59 |
Stewart Head come into conflict with a splinter group Stewart Head's own religion which maintains Stewart Head's version is the wrong one. Gain 2 Rivals. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Retired. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Victim of a crime. |
15 |
71 |
Tested for psionic powers |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |