Retired Craftsman Ta-pe-wa-E-se  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 74 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)111575
Self-Giving, Virtuous, Messy
 
Skills
Athletics 0
Broker 1
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gambler 2
Investigate 1
Jack-of-All-Trades 2
Mechanic 1
Persuade 1
Profession (Colonist/Farming) 1
Profession (Worker/Polymers) 1
Profession (Worker/Religion) 1
Science (Life Sciences) 0
Seafarer 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman56
Merchant Broker 12
Entertainer Journalist Staff Writer23
Citizen Corporate 01
Believer Missionary/Humanitarian Junior Project Worker02
 
Name Type Affinity Enmity Power Influence Species
A Tabpate Rival 1 3 0 0 Bwap (F/66)
E Wape Contact 1 0 1 1 Bwap (M/30)
Te-abet Athpeb Ally 3 1 0 3 Bwap (F/22)
Relationship soured.
Clare Janson Ally 4 0 1 0 Ayansh'i (F/66)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Ta-pe-wa-E-se is rewarded for Ta-pe-wa-E-se's diligence or cunning.
1 22 Promoted to Citizen (Worker) rank 1.
2 22 Continued as Citizen (Worker).
2 26 Ta-pe-wa-E-se rise to a position of power in Ta-pe-wa-E-se's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 2 with the new title Technician.
3 26 Continued as Citizen (Worker).
3 28 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Citizen (Worker) rank 3.
4 30 Continued as Citizen (Worker).
4 33 Ta-pe-wa-E-se learn something Ta-pe-wa-E-se should not have – a corporate secret, a political scandal – which Ta-pe-wa-E-se can profit from illegally.
4 33 Gain a criminal contact.
4 34 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
5 34 Continued as Citizen (Worker).
5 38 Ta-pe-wa-E-se's business expands, Ta-pe-wa-E-se's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 5.
6 38 Continued as Citizen (Worker).
6 41 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6 42 Forced to muster out.
7 42 Became a Merchant (Broker).
7 46 A good deal ensures Ta-pe-wa-E-se is living the high life for a few years.
7 46 Promoted to Merchant (Broker) rank 1.
8 46 Continued as Merchant (Broker).
8 48 A series of bad deals and decisions force Ta-pe-wa-E-se into bankruptcy. Ta-pe-wa-E-se salvages what Ta-pe-wa-E-se can.
9 48 Became a Entertainer (Journalist).
9 49 Gain a patron in the arts. Gain an Ally
9 52 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Entertainer (Journalist).
10 54 An investigation, tour, project or expedition goes wrong, stranding Ta-pe-wa-E-se far from home.
10 56 Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Entertainer (Journalist).
11 60 Public opinion turns on Ta-pe-wa-E-se.
12 60 Aging Crisis. Owe 20,000 for medical bills.
12 60 Switched to Citizen (Corporate).
12 62 Ta-pe-wa-E-se's business expands, Ta-pe-wa-E-se's corporation grows, or the colony thrives.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Voluntarily left Corporate
13 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 67 Ta-pe-wa-E-se is chosen to represent Ta-pe-wa-E-se's faith in a vid show or other highly public forum.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Continued as Believer (Missionary/Humanitarian).
14 71 Ta-pe-wa-E-se is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
15 72 Aging Crisis. Owe 50,000 for medical bills.
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