Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
31 |
Perform an exemplary service for the scouts. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Explorer) with previous rank. |
5 |
35 |
Spend several years jumping from world to world in Theo Boyd's scout ship. |
5 |
38 |
Promoted to Scout (Explorer) rank 2. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Severely injured. Owe 15,000 for medical bills. |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Voluntarily left Wanderer |
9 |
48 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
54 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Good fortune. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
71 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 30,000 for medical bills. |