Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
20 |
One of Ueaez Athaekh's pieces of art is stolen, and the investigation brings Ueaez Athaekh into the criminal underworld. |
2 |
22 |
Voluntarily left Performer |
2 |
22 |
Failed to qualify for Field Researcher (Scholar). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Betrayed by a friend. One of Ueaez Athaekh's Contacts or Allies betrays Ueaez Athaekh, ending Ueaez Athaekh's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Switched to Entertainer (Journalist). |
3 |
26 |
Public opinion turns on Ueaez Athaekh. |
4 |
26 |
Failed to qualify for Colonist (Citizen). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
28 |
Embroiled in legal trouble. |
4 |
30 |
Forced to muster out. |
5 |
30 |
Returned to Drifter (Wanderer). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
34 |
Became a Scout (Courier). |
6 |
36 |
When dealing with an alien race, Ueaez Athaekh have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Continued as Scout (Courier). |
7 |
40 |
Psychologically damaged by Ueaez Athaekh's time in the scouts. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Betrayed by a friend. One of Ueaez Athaekh's Contacts or Allies betrays Ueaez Athaekh, ending Ueaez Athaekh's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
45 |
Ueaez Athaekh come into conflict with a splinter group Ueaez Athaekh's own religion which maintains Ueaez Athaekh's version is the wrong one. Gain 3 Rivals. |
10 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
45 |
Retired. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Gained a contact. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Gained a contact. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |