Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Scout (Courier). |
2 |
25 |
When dealing with an alien race, Vester Sheils have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
25 |
Continued as Scout (Courier). |
3 |
26 |
Perform an exemplary service for the scouts. |
4 |
29 |
Continued as Scout (Courier). |
4 |
32 |
Moved to a new world. |
5 |
33 |
Continued as Scout (Courier). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Switched to Scout (Explorer) with previous rank. |
6 |
39 |
Vester Sheils's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vester Sheils fail to help. Gain an Enemy. |
6 |
39 |
Psychologically damaged by Vester Sheils's time in the scouts. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
49 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
49 |
Continued as Drifter (Scavenger). |
9 |
53 |
Vester Sheils do not know what happened to Vester Sheils. There is a gap in Vester Sheils's memory. |
10 |
53 |
Failed to qualify for Surveyor (Scout). |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
54 |
Returned to Drifter (Wanderer). |
11 |
56 |
Nearly killed. Owe 17,500 for medical bills. |
12 |
56 |
Failed to qualify for Physician (Scholar). |
12 |
56 |
Submitted to the draft. |
12 |
56 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
60 |
An investigation takes on a dangerous turn. |
12 |
60 |
Vester Sheils's work ends up coming home with Vester Sheils, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
12 |
60 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Retired at age 60. |
13 |
60 |
Continued as Agent (Law Enforcement). |
13 |
64 |
Advanced training in a specialist field. |
13 |
64 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Agent (Law Enforcement). |
14 |
68 |
Advanced training in a specialist field. |
14 |
68 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Agent (Law Enforcement). |
15 |
69 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
69 |
Retired. |
16 |
73 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |