Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
23 |
One of Walker Nichols's pieces of art is stolen, and the investigation brings Walker Nichols into the criminal underworld. |
2 |
26 |
Promoted to Entertainer (Performer) rank 2. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
Walker Nichols is forced out because of censorship or controversy. What truth did Walker Nichols get too close to? |
4 |
30 |
Became a Citizen (Corporate). |
4 |
32 |
Spent time maintaining and using heavy vehicles. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Physician (Scholar). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Advanced training in a specialist field. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Go undercover to investigate an enemy. |
6 |
39 |
Betrayed by a friend. One of Walker Nichols's Contacts or Allies betrays Walker Nichols, ending Walker Nichols's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Established a network of contacts. Gain 2 contacts. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
48 |
Given specialist training in vehicles. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
An investigation takes on a dangerous turn. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Returned to Entertainer (Performer). |
10 |
58 |
Contact with Government. |
10 |
58 |
Promoted to Entertainer (Performer) rank 3. |
11 |
58 |
Continued as Entertainer (Performer). |
11 |
62 |
Find Ancient Technology. |
11 |
62 |
Promoted to Entertainer (Performer) rank 4. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Entertainer (Performer). |
12 |
66 |
Walker Nichols is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
13 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
69 |
A notable academic consults with Walker Nichols about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
70 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Opponents of Walker Nichols's belief system ambush Walker Nichols. |
14 |
71 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |