Retired Sergeant Walker Nichols  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 74 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 4 (-1) 11 (1)11154B
Hasn't achieved much in life
 
Skills
Animals 0
Art (Performing/Instrument) 2
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Power) 1
Flyer (Grav) 1
Gun Combat (Slug) 1
Investigate 1
Jack-of-All-Trades 1
Persuade 2
Recon 3
Science (Life Sciences) 0
Stealth 2
Steward 0
Streetwise 2
CareerAssignmentTitleRankTerms
Entertainer Performer 46
Citizen Corporate 01
Agent Law Enforcement Sergeant25
Believer Holy Warrior Fighter12
 
Name Type Affinity Enmity Power Influence Species
Fred Stanway Ally 2 0 0 1 Cassilldan (F/17)
Fred Stanway loses some of their power base.
Eiewaw Ai Enemy 0 2 1 0 Aslan (F/21)
Hardy Shelton Contact 0 1 4 1 Cassilldan (M/28)
Berta Spencer Contact 2 1 1 1 Cassilldan (F/75)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Gain a patron in the arts. Gain an Ally
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 23 One of Walker Nichols's pieces of art is stolen, and the investigation brings Walker Nichols into the criminal underworld.
2 26 Promoted to Entertainer (Performer) rank 2.
3 26 Continued as Entertainer (Performer).
3 30 Walker Nichols is forced out because of censorship or controversy. What truth did Walker Nichols get too close to?
4 30 Became a Citizen (Corporate).
4 32 Spent time maintaining and using heavy vehicles.
4 34 Forced to muster out.
5 34 Failed to qualify for Physician (Scholar).
5 34 Submitted to the draft.
5 34 Became a Agent (Law Enforcement) with the new title Rookie.
5 38 Advanced training in a specialist field.
6 38 Continued as Agent (Law Enforcement).
6 39 Go undercover to investigate an enemy.
6 39 Betrayed by a friend. One of Walker Nichols's Contacts or Allies betrays Walker Nichols, ending Walker Nichols's career. That Contact or Ally becomes a Rival or Enemy.
6 42 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 42 Continued as Agent (Law Enforcement).
7 43 Established a network of contacts. Gain 2 contacts.
8 46 Continued as Agent (Law Enforcement).
8 48 Given specialist training in vehicles.
8 50 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
9 50 Continued as Agent (Law Enforcement).
9 53 An investigation takes on a dangerous turn.
9 54 Forced to muster out.
10 54 Returned to Entertainer (Performer).
10 58 Contact with Government.
10 58 Promoted to Entertainer (Performer) rank 3.
11 58 Continued as Entertainer (Performer).
11 62 Find Ancient Technology.
11 62 Promoted to Entertainer (Performer) rank 4.
12 62 Aging Crisis. Owe 30,000 for medical bills.
12 62 Retired at age 62.
12 62 Continued as Entertainer (Performer).
12 66 Walker Nichols is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
13 66 Aging Crisis. Owe 50,000 for medical bills.
13 66 Became a Believer (Holy Warrior) with the new title Hopeful.
13 69 A notable academic consults with Walker Nichols about a publication or documentary he is working on. Gain a Contact in academia.
13 70 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 70 Aging Crisis. Owe 40,000 for medical bills.
14 70 Continued as Believer (Holy Warrior).
14 71 Opponents of Walker Nichols's belief system ambush Walker Nichols.
14 71 Severely injured. Fully recovered. Owe 15,000 for medical bills.
15 71 Aging Crisis. Owe 30,000 for medical bills.
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