Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Watea-Pata join a gambling circle on board. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
24 |
During a battle, defeat or victory depends on Watea-Pata's actions. The ship suffers severe damage and Watea-Pata is blamed for the disaster. Watea-Pata is court - martialled and discharged. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
26 |
Became a Entertainer (Artist). |
4 |
28 |
Public opinion turns on Watea-Pata. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
30 |
Watea-Pata is sent to a new community or parish to preach The Word among the poor. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Watea-Pata is caught in the periphery of a scandal. |
6 |
35 |
Demoted to Believer (Missionary/Humanitarian) rank 0 with the new title Junior Project Worker. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
40 |
Watea-Pata aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
44 |
Voluntarily left Merchant Marine |
9 |
44 |
Returned to Believer (Missionary/Humanitarian). |
9 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
50 |
Someone more charismatic but less devout than Watea-Pata has become Watea-Pata's superior. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Became a Citizen (Corporate). |
11 |
53 |
Watea-Pata gain experience in a technical field as a computer operator or surveyor. |
11 |
56 |
Promoted to Citizen (Corporate) rank 1. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
Continued as Citizen (Corporate). |
12 |
57 |
Advanced training in a specialist field. |
12 |
60 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
60 |
Continued as Citizen (Corporate). |
13 |
64 |
Contact with Government. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Continued as Citizen (Corporate). |
14 |
65 |
Hard times caused by a lack of interstellar trade costs Watea-Pata Watea-Pata's job. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Returned to Believer (Missionary/Humanitarian). |
15 |
66 |
Watea-Pata faith is shaken. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Missionary/Humanitarian). |
16 |
70 |
Watea-Pata secretly provide religious rites for a dying leader or noble, although they do not share Watea-Pata's faith. Gain an Ally in the family and a Rival who disagrees with Watea-Pata's choice. |
16 |
73 |
Forced to muster out. |
17 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |